Search found 46 matches

by EmperorJack
Fri Dec 12, 2014 11:24 pm UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 26305

Re: Forlorn

Update: My initial 20 textures/materials are ready for ej01-ice pack! I will discuss setting the pack up with Viech before I release. 20 is a nice core amount that will help me finish the initial detailing of forlorn before I go back and add more. I have planned a total of 48 unique materials for th...
by EmperorJack
Wed Dec 10, 2014 9:34 am UTC
Forum: Models
Topic: Pulse Rifle
Replies: 52
Views: 40955

Re: Pulse Rifle

I love the general shape. That black cable is a really nice contrasting feature and compliments the first person view well.

by EmperorJack
Sat Nov 01, 2014 1:17 am UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 26305

Re: Forlorn

I have returned somewhat and am continuing my initial detailing of Forlorn. Expect alpha releases soon :smile: My texture pack is almost at a state where I can release it standalone. It's currently sitting at 16 unique textures (20 including colour variants). I am aiming for 20 unique textures as th...
by EmperorJack
Wed Jun 18, 2014 10:26 am UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 26305

Re: Forlorn

Forlorn update: As the general gameplay of the map is now in a stable state I have started detailing the map. This involves me replacing all the blocked out rooms with proper geometric details and actual light sources. Because I am building my own texture pack from scratch for use with the map this ...
by EmperorJack
Tue May 27, 2014 7:28 am UTC
Forum: General Discussion
Topic: ???
Replies: 7
Views: 7896

Re: ???

This is a well needed update :) Excited for this one!

by EmperorJack
Mon Mar 24, 2014 8:04 am UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 26305

Re: Forlorn

Status so far: Forlorn is still in activate development and with each alpha I am adjusting the layout/geometry to suit feedback from development games. Currently sitting on alpha 6 with alpha 7 in development. As the layout is being fine tuned I am continuing to work on my texture set which will all...
by EmperorJack
Wed Feb 05, 2014 2:20 am UTC
Forum: Troubleshooting
Topic: Alpha 24 Grey Menu Screen
Replies: 2
Views: 4146

Alpha 24 Grey Menu Screen

The menu shows no image and upon devmapping a game and entering nothing is seen and it crashes if you join a team. Windows 32 bit installer gives this result as well as the git pulled version. It appears to be missing menudef.h despite it existing in the unvanquished_0.24.0.pk3 which has been loaded...
by EmperorJack
Wed Jan 08, 2014 8:30 am UTC
Forum: Maps & Textures
Topic: Forlorn
Replies: 30
Views: 26305

Re: Forlorn

Since the last post Forlorn has progressed somewhat. The first release was critiqued and reduced in size so it was more of a well rounded medium size. It was first gameplay tested in the alpha 2 version of which it was very biased to the humans. They expanded easily while the aliens had a hard time ...
by EmperorJack
Mon Nov 25, 2013 7:35 am UTC
Forum: General Discussion
Topic: Maps: Forlorn
Replies: 4
Views: 6207

Re: Maps: Forlorn

Virus: This is the approximate full top down plan as of now. Red shaded rooms indicate alien default base locations and vice versa blue for humans. The idea being the default bases could change per game and then expansion to the other room would be encouraged early game. http://i.imgur.com/ZAFHZda.p...