Search found 14 matches

by own3r
Fri Mar 22, 2013 1:10 am UTC
Forum: Map Releases
Topic: Yocto
Replies: 6
Views: 12433

Re: Yocto (alpha 916) general feedback thread

Any feedback from someone who downloaded the map? I would be interested in helping out with this map. I think the lighting needs a fair amount of work, and I would like to help here. I have worked with mainly Doom3-like engines before and have some 3D modelling experience. I think the blue consoles...
by own3r
Wed Mar 20, 2013 8:06 pm UTC
Forum: Level Design
Topic: Normal Mapping Engine Feature (specular, height etc)
Replies: 15
Views: 16639

Re: Normal Mapping Engine Feature (specular, height etc)

Yeah I'm just using Net Radiant. The only difference is the new shader compatibility from the engine. Every texture is a shader with the diffusemap, specularmap and bumpmap keys, similar to use in Doom 3 and Quake 4 I believe. So what would we need to do to move to DarkRadiant? Write a program to c...
by own3r
Wed Mar 20, 2013 8:03 pm UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 97076

Re: New advanced map editor for Quake engines: TrenchBroom

I don't think it's possible to use an editor that was made for id Tech 4 engine, for a game with a modified id Tech 3 engine. Well on the chart above you can see its related to Xreal and that used Darkradiant as it's editor as a matter of fact. I guess it depends which parts it has inherited from w...
by own3r
Wed Mar 20, 2013 12:30 am UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 97076

Re: New advanced map editor for Quake engines: TrenchBroom

Is it possible to use Doom3/Quake4 Editors such as Darkradiant?
http://darkradiant.sourceforge.net/

That has a realtime preview and has undergone continuous development for years now, it's quite impressive

Their forum is here:
http://forums.thedarkmod.com/forum/54-t ... ors-guild/