Search found 14 matches
- Fri Mar 22, 2013 1:10 am UTC
- Forum: Map Releases
- Topic: Yocto
- Replies: 6
- Views: 12433
Re: Yocto (alpha 916) general feedback thread
Any feedback from someone who downloaded the map? I would be interested in helping out with this map. I think the lighting needs a fair amount of work, and I would like to help here. I have worked with mainly Doom3-like engines before and have some 3D modelling experience. I think the blue consoles...
- Wed Mar 20, 2013 8:06 pm UTC
- Forum: Level Design
- Topic: Normal Mapping Engine Feature (specular, height etc)
- Replies: 15
- Views: 16639
Re: Normal Mapping Engine Feature (specular, height etc)
Yeah I'm just using Net Radiant. The only difference is the new shader compatibility from the engine. Every texture is a shader with the diffusemap, specularmap and bumpmap keys, similar to use in Doom 3 and Quake 4 I believe. So what would we need to do to move to DarkRadiant? Write a program to c...
- Wed Mar 20, 2013 8:03 pm UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 97076
Re: New advanced map editor for Quake engines: TrenchBroom
I don't think it's possible to use an editor that was made for id Tech 4 engine, for a game with a modified id Tech 3 engine. Well on the chart above you can see its related to Xreal and that used Darkradiant as it's editor as a matter of fact. I guess it depends which parts it has inherited from w...
- Wed Mar 20, 2013 12:30 am UTC
- Forum: Level Design
- Topic: New advanced map editor for Quake engines: TrenchBroom
- Replies: 45
- Views: 97076
Re: New advanced map editor for Quake engines: TrenchBroom
Is it possible to use Doom3/Quake4 Editors such as Darkradiant?
http://darkradiant.sourceforge.net/
That has a realtime preview and has undergone continuous development for years now, it's quite impressive
Their forum is here:
http://forums.thedarkmod.com/forum/54-t ... ors-guild/