Search found 275 matches
- Mon Sep 09, 2013 12:50 pm UTC
- Forum: General Discussion
- Topic: New forum!
- Replies: 21
- Views: 18423
Re: New forum!
- Sat Sep 07, 2013 10:24 pm UTC
- Forum: General Discussion
- Topic: New forum!
- Replies: 21
- Views: 18423
New forum!
As you can see, we have a nice shiny new forum, and this posting serves as a test of it…
There may be a few problems, e.g. avatars haven't been transferred (and, short of some Amazing Insight, don't look likely to be).
- Sat Aug 24, 2013 1:39 am UTC
- Forum: Community
- Topic: Debriefing
- Replies: 11
- Views: 11339
Re: Tournament Debriefing
We definitely need clan (and, for GT, clam) tagging, much like we have admin levels.
- Fri Aug 23, 2013 1:16 pm UTC
- Forum: General Discussion
- Topic: Support plans
- Replies: 1
- Views: 2428
Support plans
- Thu Aug 22, 2013 10:51 pm UTC
- Forum: Ideas & Suggestions
- Topic: Brainstorm: Non-linear Upgrade suggestion.
- Replies: 9
- Views: 5962
Re: Brainstorm: Non-linear Upgrade suggestion.
- Thu Aug 22, 2013 10:31 pm UTC
- Forum: Ideas & Suggestions
- Topic: Brainstorm: Non-linear Upgrade suggestion.
- Replies: 9
- Views: 5962
Re: Brainstorm: Non-linear Upgrade suggestion.
- Thu Aug 22, 2013 10:07 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Roadmap - 6.2.1.1 Flexible upgrades
- Replies: 2
- Views: 2497
Re: Gameplay Roadmap - 6.2.1.1 Flexible upgrades
Perks (or base abilities) and different types of armour could also confer resistances and weaknesses, e.g. an alien with an electrical attack is resistant to electrical attacks but could be weaker against fire.
- Thu Aug 22, 2013 9:57 pm UTC
- Forum: Concepts
- Topic: Tesla generator
- Replies: 4
- Views: 5777
Re: Tesla generator concept art
Could be interesting. That said, I don't think that we want to lose it being instant-effect.
- Thu Aug 22, 2013 9:48 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Roadmap - 2.1 Team Progress
- Replies: 1
- Views: 2033
Re: Gameplay Roadmap - 2.1 Team Progress
Well. Let's just say that, playing on the human team, I've tended to rush without upgrades at stage 1…
- Thu Aug 22, 2013 9:43 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay Roadmap - 2.1.1.1 Dissipation of stages
- Replies: 2
- Views: 2496
Re: Gameplay Roadmap - 2.1.1.1 Dissipation of stages
Team votes for unlocking wouldn't be hard to do. We'd want to allow the vote even if the item isn't unlockable yet: prerequisites would be unlocked first (in some pre-defined order). Also, I think that a default unlocking order would make sense alongside this.