Search found 275 matches

by Anomalous
Mon Sep 09, 2013 12:50 pm UTC
Forum: General Discussion
Topic: New forum!
Replies: 21
Views: 18423

Re: New forum!

Also the ' Convert quoted images to URL' mod , to prevent redisplay of images in a quote, like in this message. I've just had a look – it requires alteration of the installed files, which conflicts with being able to install updates. The only way in which I'm prepared to do this is if we maintain o...
by Anomalous
Sat Sep 07, 2013 10:24 pm UTC
Forum: General Discussion
Topic: New forum!
Replies: 21
Views: 18423

New forum!

As you can see, we have a nice shiny new forum, and this posting serves as a test of it… :advgranger: :smile: :granger:

There may be a few problems, e.g. avatars haven't been transferred (and, short of some Amazing Insight, don't look likely to be).

by Anomalous
Sat Aug 24, 2013 1:39 am UTC
Forum: Community
Topic: Debriefing
Replies: 11
Views: 11339

Re: Tournament Debriefing

We definitely need clan (and, for GT, clam) tagging, much like we have admin levels.

by Anomalous
Fri Aug 23, 2013 1:16 pm UTC
Forum: General Discussion
Topic: Support plans
Replies: 1
Views: 2428

Support plans

Debian Stable (current release) and unstable are always supported: we do release builds and occasional updates. Oldstable is supported for a while after a new major stable release. Support will be dropped no later than the end of security support (for squeeze, that date is 2014-06-15, that being on...
by Anomalous
Thu Aug 22, 2013 10:51 pm UTC
Forum: Ideas & Suggestions
Topic: Brainstorm: Non-linear Upgrade suggestion.
Replies: 9
Views: 5962

Re: Brainstorm: Non-linear Upgrade suggestion.

Or players could be given a number of points for registering preferences for particular upgrades. When upgrade points are won, which upgrade is moved towards being unlocked would be chosen by most preferred, closest to unlocking or, failing both, earliest listed. If the upgrade has locked prerequisi...
by Anomalous
Thu Aug 22, 2013 10:31 pm UTC
Forum: Ideas & Suggestions
Topic: Brainstorm: Non-linear Upgrade suggestion.
Replies: 9
Views: 5962

Re: Brainstorm: Non-linear Upgrade suggestion.

As mentioned in the other thread: default unlocking order, overridden by team votes for which upgrade to unlock next (with the implication of unlocking prerequisites first). Or, perhaps, use of an upgrade could contribute towards locked upgrades with no remaining locked prerequisites or with that up...
by Anomalous
Thu Aug 22, 2013 10:07 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Roadmap - 6.2.1.1 Flexible upgrades
Replies: 2
Views: 2497

Re: Gameplay Roadmap - 6.2.1.1 Flexible upgrades

Perks (or base abilities) and different types of armour could also confer resistances and weaknesses, e.g. an alien with an electrical attack is resistant to electrical attacks but could be weaker against fire.

by Anomalous
Thu Aug 22, 2013 9:57 pm UTC
Forum: Concepts
Topic: Tesla generator
Replies: 4
Views: 5777

Re: Tesla generator concept art

Could be interesting. That said, I don't think that we want to lose it being instant-effect.

by Anomalous
Thu Aug 22, 2013 9:48 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Roadmap - 2.1 Team Progress
Replies: 1
Views: 2033

Re: Gameplay Roadmap - 2.1 Team Progress

Well. Let's just say that, playing on the human team, I've tended to rush without upgrades at stage 1…

by Anomalous
Thu Aug 22, 2013 9:43 pm UTC
Forum: Ideas & Suggestions
Topic: Gameplay Roadmap - 2.1.1.1 Dissipation of stages
Replies: 2
Views: 2496

Re: Gameplay Roadmap - 2.1.1.1 Dissipation of stages

Team votes for unlocking wouldn't be hard to do. We'd want to allow the vote even if the item isn't unlockable yet: prerequisites would be unlocked first (in some pre-defined order). Also, I think that a default unlocking order would make sense alongside this.