I don't understand the meaning of those stats like "aliens: regen=9 health=237 BP=8 time=17s"
There is already hysteresis for stage thresholds. Some momentum is added when a team crosses above a threshold. (Probably some is some subtracted when going below also, but not 100% confident.)
Search found 151 matches
- Mon Jul 12, 2021 1:10 am UTC
- Forum: Feedback
- Topic: is momemtum by building balanced (or should it be)?
- Replies: 5
- Views: 10240
- Tue Jul 06, 2021 10:37 am UTC
- Forum: Assets & Artwork
- Topic: Over-detailed icons?
- Replies: 31
- Views: 22636
Re: Over-detailed icons?
Looks pretty nice! Please start a thread in the "Assets & Artwork" section: https://forums.unvanquished.net/viewforum.php?f=36 . You will be asked for the license under which you provide the assets, and the name to be credited under. The license is usually some kind of Creative Commons...
- Thu Jul 01, 2021 9:55 pm UTC
- Forum: Community Development
- Topic: bot improvements mod
- Replies: 6
- Views: 18984
Re: bot improvements mod
Suggestion: Have a minimum health percentage to evolve. If you evolve with low health and get in a fight right away, then you will probably end up wasting your evos. If you don't get in a fight, then evolving at that time did not benefit you. Something I've talked about before, but was not mentioned...
- Fri Jun 25, 2021 9:35 pm UTC
- Forum: Troubleshooting
- Topic: 0.52.1 game made me quit spontaneously
- Replies: 9
- Views: 13455
Re: 0.52.1
lautre on IRC discovered that the crash occurs when selecting the "Lowest" graphics preset. It can be prevented by selecting "Low" or higher.
- Thu Jun 24, 2021 3:50 am UTC
- Forum: Troubleshooting
- Topic: 0.52.1 game made me quit spontaneously
- Replies: 9
- Views: 13455
Re: 0.52.1
Thanks. I can't be certain of exactly what the problem is, but I've proposed a code change to hopefully fix it: https://github.com/Unvanquished/Unvanquished/pull/1441
- Tue Jun 22, 2021 9:07 pm UTC
- Forum: Troubleshooting
- Topic: 0.52.1 game made me quit spontaneously
- Replies: 9
- Views: 13455
Re: 0.52.1
Open the homepath https://wiki.unvanquished.net/wiki/Template:Game_Locations , then the "crashdump" directory, and check if there are any recent files with a name like crash-nacl-SGame-1616370527959.dmp. If so then email one of those to slipher@protonmail.com. If there aren't any files in ...
- Sun Jun 20, 2021 7:21 pm UTC
- Forum: Community Development
- Topic: bot improvements mod
- Replies: 6
- Views: 18984
Re: bot improvements mod
Just tried it a bit. In the currently deployed version there is a bug causing missiles not to be spawned, meaning you can't throw grenades, and pulse rifles, flamers and rocketpods don't shoot. This was caused by a recently committed bug on master which was already fixed. You can fix the bug by eith...
- Sun May 16, 2021 8:09 am UTC
- Forum: Community Development
- Topic: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
- Replies: 15
- Views: 18656
Re: How Difficult Would This Zombie Game Be To Re-Make On This Engine?
A mod is a wholesale replacement of the gamelogic modules which implement all of the gameplay, UI, in-game admin commands, staging graphical effects, etc. This means there is no barrier to doing any of the things. The team management would actually be one of the simplest things to implement. There i...
- Mon Mar 22, 2021 6:02 am UTC
- Forum: Ideas & Suggestions
- Topic: Alien siege weapons
- Replies: 5
- Views: 6379
Re: Alien siege weapons
For the record, drills/leeches already affect enemy team mining structures in the same way that they affect their own team's. The maximum penalty to a mining structure from proximity to one other mining structure is -50% (if they are in the same place). It can be harder to notice the effect of an en...
- Mon Mar 22, 2021 5:45 am UTC
- Forum: Ideas & Suggestions
- Topic: Rebalance tyrants
- Replies: 1
- Views: 3269
Re: Rebalance tyrants
+1 to mass increase