Search found 183 matches
- Mon Oct 29, 2012 2:09 pm UTC
- Forum: General Discussion
- Topic: Android version
- Replies: 17
- Views: 13423
Re: 8-bit version
Ahem. ZX Spectrum +2A… Well… I've seen 3D on that kind of hardware. Wire-frame and fast (maybe 16 frames per second – Ellite, Mercenary), or solid and slow (3fps if you're lucky - Driller, Total Eclipse; have a look at The Sentinel for something a little different). Also, loading maps from tape cou...
- Fri Oct 26, 2012 8:41 pm UTC
- Forum: Off-topic
- Topic: What are you listening to right now?
- Replies: 130
- Views: 113609
- Fri Oct 26, 2012 10:09 am UTC
- Forum: Ideas & Suggestions
- Topic: Some Feedback & Suggestions
- Replies: 11
- Views: 9314
Re: Some Feedback & Suggestions
I usually play Xonotic, and I recommend it. What Seana says is true, the Xonotic menu is very intuitive, but what catches my attention most of the game, is the huge graphic quality, the quality of the mapping and lighting as well as the movement of the particles (blood), is all awesome!. Although i ...
- Tue Oct 23, 2012 10:59 am UTC
- Forum: General Discussion
- Topic: Android version
- Replies: 17
- Views: 13423
Re: Android version
Will be a version for my [SP]ectrum ZX +2A 128? :p
- Tue Oct 16, 2012 7:26 pm UTC
- Forum: Troubleshooting
- Topic: MAP ROTATION AND numClients
- Replies: 3
- Views: 3394
- Tue Oct 16, 2012 3:29 pm UTC
- Forum: Troubleshooting
- Topic: MAP ROTATION AND numClients
- Replies: 3
- Views: 3394
MAP ROTATION AND numClients
Hi guys Question 1 : Does the map rotation still working like in tremulous? remulous.net/wiki/Maprotation.cfg Question 2 : I would like to modify some server variables (build points), based on the number of players currently connected. For example, when try to do a simple operation from the console ...
- Fri Oct 12, 2012 2:40 pm UTC
- Forum: Ideas & Suggestions
- Topic: Balancing and Alien attacks
- Replies: 29
- Views: 21073
Re: Balancing and Alien attacks
hmm, I needed at least 4 to 5 jumps to kill a human with a helmet on. Maybe I didn't get the head. As for balancing: I played multiple matches yesterday evening on the official servers. Sometimes on human sometimes on alien side. To make it short: In all matches that I participated in, humans won a...
- Tue Oct 02, 2012 3:20 pm UTC
- Forum: Ideas & Suggestions
- Topic: Server Administration
- Replies: 8
- Views: 5954
Re: Server Administration
nope. Keeps disconnecting. :( , sorry bro. It didnt work for me when the irc channel wasnt previously created, but it works well for me once i directed it to an existent channel On the same subject I wonder if...: I connected my game client to my irc server/channel, so I can speak from my game clie...
- Sun Sep 30, 2012 2:52 pm UTC
- Forum: Ideas & Suggestions
- Topic: Server Administration
- Replies: 8
- Views: 5954
Re: Server Administration
ViruS wrote:Doesn't work for me. Never worked before.
here an example:
set cl_IRC_connect_at_startup 1
set cl_IRC_server "your.irc.server.ip"
set cl_IRC_port "6667"
set cl_IRC_channel "MyUnvanquishedServer"
set cl_IRC_nickname "icaro"
irc_connect
- Fri Sep 28, 2012 11:29 am UTC
- Forum: Ideas & Suggestions
- Topic: Server Administration
- Replies: 8
- Views: 5954
Server Administration
My server side suggestions 1 !invisible (tremulous 1.1 cqvm) allows the administrator to make a false disconnection and stay on the server without being seen by the other players 2 !seen (tremulous 1.1 cqvm) shows the time elapsed since the last connection to a given player 3 The ability to have mul...