Search found 371 matches

by lamefun
Mon Apr 18, 2016 12:47 am UTC
Forum: Off-topic
Topic: Non-human intelligence is here!
Replies: 4
Views: 23781

Re: Non-human intelligence is here!

About website registration. For humans: login through social networks (Google+/Facebook) that require real-life identity (eg. through a phone number). Not for humans: login and password. The proof to that is the ubiquity of the "Forgot password?" feature. It clearly can't be expected of h...
by lamefun
Thu Apr 14, 2016 7:20 am UTC
Forum: Off-topic
Topic: Non-human intelligence is here!
Replies: 4
Views: 23781

Re: Non-human intelligence is here!

Being able to talk to the computer is civilized computing, command line is civilized computing. Bash is a language with syntax, grammar and lexicon, bash enables civilization. Command line is caveman computing. Civilized computing is GUI, speech recognition, natural language processing, strongly ty...
by lamefun
Wed Apr 13, 2016 4:15 pm UTC
Forum: Off-topic
Topic: Non-human intelligence is here!
Replies: 4
Views: 23781

Non-human intelligence is here!

For humans:

  • GUI

  • Microsoft Word

  • Microsoft IIS

  • Microsoft Visual Studio

Clearly not for humans:

  • Command line (especially Bash)

  • LaTeX

  • Apache/nginx

  • Emacs

Any questions?

by lamefun
Tue Mar 01, 2016 8:30 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: mini-games for grangers!
Replies: 2
Views: 5408

Idea: mini-games for grangers!

Being a granger is daunting. The build times are atrocious, and because the wall-walking form only becomes available at like ten minutes into the game, grangers have to work almost twice as hard compared to human builders, who don't have to move their entire base to the ceiling to protect it from gr...
by lamefun
Mon Feb 29, 2016 9:49 am UTC
Forum: Off-topic
Topic: Be afraid of space rays!
Replies: 2
Views: 21494

Be afraid of space rays!

https://www.youtube.com/watch?v=13PSdVd6gNU This is what Global Government's space rays could turn the most skilled airplane pilots into. The space rays make so that people can't remember their skills! This is why open-source software has so many problems and proprietary software does not. It's all...
by lamefun
Thu Feb 25, 2016 5:48 pm UTC
Forum: Off-topic
Topic: I think I know why humans fight aliens
Replies: 2
Views: 21370

I think I know why humans fight aliens

Aliens reject individualism, capitalism and intellectual property, they are hippies and commies! Done. No further backstory needed, kharnov can instead think of some helmet to protect the minds of the rest of the Unvanquished devs from anti open-source satellite rays.

by lamefun
Thu Feb 25, 2016 9:14 am UTC
Forum: Ideas & Suggestions
Topic: My dreams for netradiant/q3map2/what you want.
Replies: 6
Views: 10400

Re: My dreams for netradiant/q3map2/what you want.

I think it would be much better if NetRadiant died and maps were made using Blender. This way, by learning the basics of mapping people would learn the basics of a proper modelling program, where you have a nearly unlimited potential for growth. I mean, really, the Unvanquished maps look as if every...
by lamefun
Mon Feb 15, 2016 4:01 am UTC
Forum: Ideas & Suggestions
Topic: reload sound
Replies: 4
Views: 6125

Re: reload sound

alebrije wrote:

But you're right in that no response about the sound. :frown:

Sound design is an arcane, almost incomprehensible form of art, rare are people who are able to master it, you're supposed to revere them, even worship them.

by lamefun
Sun Jan 24, 2016 4:02 am UTC
Forum: Ideas & Suggestions
Topic: Quick ideas and small suggestions
Replies: 19
Views: 42056

Re: Quick ideas and small suggestions

more work less talking please They actually did a titanic amount of under-the-hood work (upgrading to modern C++ programming language, the port of the mod system from the ancient Quake C to Google PNaCl and modern C++, the port from the UI library inherited from Quake to the modern HTML-based libro...
by lamefun
Fri Jan 15, 2016 5:41 am UTC
Forum: Ideas & Suggestions
Topic: Turn-based mode
Replies: 3
Views: 5796

Turn-based mode

I think a turn-based mode would solve Unvanquished's 1vs1 problems. http://www.iphonegameruk.co.uk/wp-content/uploads/2014/05/Battle-For-Wesnoth-HD.jpg Here's a rough idea of how something like that might work: Basics The overworld is basically a board with hexagonal cells. Every cell a small associ...