Search found 114 matches

by janev
Mon Nov 12, 2012 7:08 pm UTC
Forum: Ideas & Suggestions
Topic: What playstyles should be represented?
Replies: 8
Views: 3988

Re: What playstyles should be represented?

The risk of your buildings being destroyed seems like it should be sufficient here. Yes, and the cost of them being destroyed should increase the further along you get. Takes longer to rebuild, or you no longer have the resources to rebuild them, or something . Not like in tremulous where if you fi...
by janev
Mon Nov 12, 2012 7:04 pm UTC
Forum: Ideas & Suggestions
Topic: How big should teams be?
Replies: 20
Views: 9551

Re: How big should teams be?

anomalous, those were ideal numbers for players per team in case it was not clear.
by janev
Sun Nov 11, 2012 11:33 pm UTC
Forum: Ideas & Suggestions
Topic: What playstyles should be represented?
Replies: 8
Views: 3988

Re: What playstyles should be represented?

How you play should depend on the situation. Give both teams a well rounded toolkit of options to work with and let them figure it out. They should be able to do all of the things listed in this thread with the tools given. Ultimately using the offensive tools will lead to victory, so there should b...
by janev
Sun Nov 11, 2012 11:25 pm UTC
Forum: Ideas & Suggestions
Topic: What skills should be emphasized?
Replies: 13
Views: 7480

Re: What skills should be emphasized?

Skilled players (dexterity and strategy) should be rewarded. Skilled teams that play well together (teamwork and strategy) should be rewarded more. Strategy should be important regardless. If one guy can pull off the strategy better than a team thats fine. However one man can't be everywhere at once...
by janev
Sun Nov 11, 2012 11:18 pm UTC
Forum: Ideas & Suggestions
Topic: How big should teams be?
Replies: 20
Views: 9551

Re: How big should teams be?

It should depend on the size of the map and how cramped you want things to be. Serveradmins should have some say in the matter. A small map (atcs, tremor) is fine with 3-6 players. a medium map 4-8 (arachnid, niveus) and a large one 5-10 (transit size with less open space). Stupidly large creations,...
by janev
Sun Nov 11, 2012 11:10 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How long should matches last?
Replies: 20
Views: 10179

Re: How long should matches last?

30 minutes is nice. Less for small teams. More for large teams. Server side tickbox for choice.
by janev
Sun Nov 11, 2012 11:06 pm UTC
Forum: Off-topic
Topic: What are you listening to right now?
Replies: 130
Views: 75040

Re: What are you listening to right now?

[video=youtube;CDl9ZMfj6aE]http://www.youtube.com/watch?v=CDl9ZMfj6aE[/video]

Annie are you okay?
by janev
Sun Nov 11, 2012 11:04 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How much preference should the game give to offense versus defense?
Replies: 12
Views: 6602

Re: How much preference should the game give to offense versus defense?

Overall offensive play is more fun than defensive play. The benefits of defensive play should decrease the further along the game gets. In terms of costs/benefits a team that focuses overmuch on early offensive play should lose out later in the game. The cost of early defensive play (!not camping) i...
by janev
Sun Nov 11, 2012 10:50 pm UTC
Forum: Ideas & Suggestions
Topic: What is the desired pacing of the game?
Replies: 5
Views: 3069

Re: What is the desired pacing of the game?

Give the players a choice, as to how they play, but early choices should affect how the game develops. Here is an idea for game progression based on a 30 minute game. Beginning: 5-10 minutes . Focus on securing and holding resources for the mid-game and late game, OR focus on crippling the enemy’s e...
by janev
Sun Nov 11, 2012 10:22 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How, if at all, should matches forcibly end?
Replies: 25
Views: 10221

Re: How, if at all, should matches forcibly end?

No match should last indefinitely. It’s a poorly designed game that has no end. The match should end when there is nothing more to be gained from playing on. If it’s resources of some sort then the game ends when the resources run out. If one teams resources run out the game ends abruptl...

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