Search found 963 matches

by Ishq
Mon Jan 04, 2016 3:57 am UTC
Forum: Community Development
Topic: gunplay: recoil + aim-down-sights + spread
Replies: 22
Views: 100494

Re: gunplay: recoil + aim-down-sights + spread

Certainly affect the skill ceiling. Will make conventional dodging much more difficult limiting battles between aliens and humans to be more about numbers than movement. Would be interesting to test during a devgame. If you get on IRC vitamins, we can probably discuss how we can test your change.

by Ishq
Sat Jan 02, 2016 9:17 pm UTC
Forum: Community Development
Topic: gunplay: recoil + aim-down-sights + spread
Replies: 22
Views: 100494

Re: gunplay: recoil + aim-down-sights + spread

Nice changes. Will be interesting to see how it affects fighting dynamics! You can check this btw by adding a bot with '/bot add <bot name> <humans|aliens>'

by Ishq
Thu Dec 31, 2015 12:03 pm UTC
Forum: General Discussion
Topic: Dev. Question How to change player orientation?
Replies: 4
Views: 11741

Re: Dev. Question How to change player orientation?

Currently, yes. Hopefully though, this won't be the case with our new CBSE architecture. We're in the process of rewriting the gamelogic to take advantage of this. PMove has not been ported yet, however. For time I suppose it is possible. I'm not sure how well it would work because i haven't tried i...
by Ishq
Tue Dec 29, 2015 1:17 pm UTC
Forum: General Discussion
Topic: Dev. Question How to change player orientation?
Replies: 4
Views: 11741

Re: Dev. Question How to change player orientation?

For examples of manipulating how players move and their view angles, look at https://github.com/Unvanquished/Unvanquished/blob/master/src/shared/bg_pmove.cpp playerState_t::delta_angles will move the player's view if you increment it. As for making them move, you want to replicate the walking PMove ...
by Ishq
Sat Dec 19, 2015 10:58 pm UTC
Forum: Ideas & Suggestions
Topic: Improved /revert command
Replies: 1
Views: 4558

Re: Improved /revert command

The 1.1 revert command, while more flexible, had much more potential to shoot yourself in the foot. There were a ton of unhandled edge cases that could case what you wanted to revert not be reverted. The current command is meant to be simpler and be less buggy. While, we want more flexibility, the a...
by Ishq
Sat Dec 19, 2015 10:24 pm UTC
Forum: General Discussion
Topic: SITE UPGRADE
Replies: 19
Views: 50263

Re: SITE UPGRADE

Hm, as soon as you lose your browser session, you will be logged out. I'll see what I can do.

by Ishq
Fri Dec 18, 2015 6:09 pm UTC
Forum: General Discussion
Topic: SITE UPGRADE
Replies: 19
Views: 50263

Re: SITE UPGRADE

Which site upgrade?

by Ishq
Thu Nov 26, 2015 9:42 pm UTC
Forum: General Discussion
Topic: Installation in Ubuntu/linux mint
Replies: 5
Views: 9114

Re: Installation in Ubuntu/linux mint

Make sure you extract the linux64.zip. Further, the .nexe files are not windows executables, they are NaCl executables, which are platform agnostic.