Search found 56 matches

by bsp1t
Thu Nov 14, 2013 1:29 am UTC
Forum: Community Development
Topic: Treepak
Replies: 4
Views: 5708

Re: Treepak

Good news everyone! Treepak 0.1 is out, and it comes as a suppository! I'd like to get back to mapping, so if anyone wants to tweak the shader/textures please feel free to run with it. The only major problems are the specular maps, and you can easily tweak those to fit your scene. If you make a corr...
by bsp1t
Wed Nov 13, 2013 7:54 pm UTC
Forum: Community Development
Topic: Treepak
Replies: 4
Views: 5708

Treepak

Treepak is almost finished. Dont mind the fps, many background apps eating gpu. The ferns/ground stuff is under 30 polys. The trees are under 1k. Spam away. Tree barks are solid so you can climb up and hide in there. Also this was a simple fastvis, so dont inform me about minor shading errors, pleas...
by bsp1t
Mon Nov 11, 2013 7:48 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 79096

Re: moonbase map concept

yes, already started on.

by bsp1t
Sun Nov 10, 2013 10:35 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 79096

Re: moonbase map concept

lol all that work and thats all i get? I made a treepack and did the map in blender, along with shaders etc..Do You know how hard it is to get a sky, multiple shaders, 3ds models, normalmaped and lightmapped shaded all to play nice and cast and get shadows plus clipping the models? The shader file a...
by bsp1t
Sun Nov 10, 2013 12:54 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 79096

Re: moonbase map concept

I've finally shot the shaders talking, shadows being cast and taken, fixed sky, and new low poly spam plants. Note this is a fast vis only, the tree trunks will smooth out. The only light is from the sky, however if you put a light under a tree it will cast onto the ceiling. http://i.imgur.com/TBYRc...
by bsp1t
Sun Nov 03, 2013 2:25 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 79096

Re: moonbase map concept

ok another test...

compiles in 9 seconds.

Plants cast and get shadows.

Image

also note the 120 fps :D:D

by bsp1t
Sun Nov 03, 2013 10:58 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 79096

Re: moonbase map concept

Its a start. Need to reexport the trees - they were 25k faces and looked nice but it was overkill, and took hours on q3map. Also shader needs some tweaks, the leaves arent doing the alpha (i just used a basic shader) HOWEVER, nice sun shadows etc. Models are not set yet to cast shadows. However, the...
by bsp1t
Fri Oct 25, 2013 4:46 pm UTC
Forum: Animations
Topic: Egg (1)
Replies: 16
Views: 7695

Re: Egg

Downloaded and checked it out, NICE.

Great to see im not the only blender user here. Props.

by bsp1t
Fri Oct 25, 2013 8:53 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 79096

Re: moonbase map concept

Well...Finally got blender exporting correctly to the engine/radiant.

by bsp1t
Tue Oct 22, 2013 12:44 pm UTC
Forum: Community Development
Topic: Turret concept
Replies: 6
Views: 7655

Re: Turret concept

I apologize, sometimes I take things too personally.