Search found 30 matches
- Sat Sep 13, 2014 7:10 pm UTC
- Forum: Community Development
- Topic: Particle Effects
- Replies: 15
- Views: 22873
Particle Effects
- Sat Sep 13, 2014 12:12 am UTC
- Forum: Community Development
- Topic: Heat haze
- Replies: 2
- Views: 7222
Re: Heat haze
Yeah, a strength factor which can be faded in and out is essentially what I want.
I'll look into the crunch thing after I get the first pass of particles done.
- Fri Sep 12, 2014 9:09 pm UTC
- Forum: Community Development
- Topic: Fire decals
- Replies: 2
- Views: 7485
Fire decals
- Fri Sep 12, 2014 8:42 pm UTC
- Forum: Community Development
- Topic: Heat haze
- Replies: 2
- Views: 7222
Heat haze
Was trying out the heat haze whilst working on the particles.
I wanted to take a look at the image but I don't know how to open crunch files.
I noticed there doesn't seem to be any fade out, I know fading normals/dudv is tricky but is it possible to animate or fade the image?
- Fri Sep 12, 2014 8:36 pm UTC
- Forum: Community Development
- Topic: Logo
- Replies: 5
- Views: 10109
Re: Logo
Particles are coming along, but RL is preventing me from having a lot of time.
I'll see if I can upload my current progress tomorrow, I'll also provide the sources for this logo then.
- Thu Sep 11, 2014 11:58 pm UTC
- Forum: Community Development
- Topic: Logo
- Replies: 5
- Views: 10109
Logo
Not sure if one is needed, but it was fun C:
- Mon Sep 08, 2014 12:05 pm UTC
- Forum: Level Design
- Topic: About directional lightmapping ...
- Replies: 1
- Views: 3787
About directional lightmapping ...
- Mon Sep 08, 2014 8:47 am UTC
- Forum: Community Development
- Topic: Creep Texture
- Replies: 4
- Views: 8118
Re: Creep Texture
Is the lighting of decals a planned feature?
- Sun Sep 07, 2014 10:55 pm UTC
- Forum: Community Development
- Topic: Creep Texture
- Replies: 4
- Views: 8118
Creep Texture
1024px² handpainted.
Looks best if the shader does the alpha blend thing (like in Trem).
http://files.acidtu.be/unv/particles_0. ... /creep.tga
ugly preview (looks better ingame)
- Mon Aug 18, 2014 8:41 pm UTC
- Forum: Ideas & Suggestions
- Topic: Surface Types
- Replies: 3
- Views: 3875
Re: Surface Types
Viech wrote:All in all, this is a lot of work and requires a sound and a particle effects designer who'd be willing to tackle it.
I'm your man.