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by Viech
Thu Sep 27, 2012 9:26 pm UTC
Forum: Ideas & Suggestions
Topic: We have IdeaTorrent up!
Replies: 20
Views: 12940

Re: We have IdeaTorrent up!

And i think the way you use it her is a bit wrong. http://unvanquished.net/ideas/ideatorrent/idea/4/ It would be better to create one idea per weapon where you can vote for the best alternate firemode for these. At the end of every idea should only be one best solution. Is it possible to split that...
by Viech
Thu Sep 27, 2012 8:04 pm UTC
Forum: Ideas & Suggestions
Topic: We have IdeaTorrent up!
Replies: 20
Views: 12940

Re: We have IdeaTorrent up!

KenuR wrote:How come I can't propose solutions? It just says "Access Denied" when I try doing that.

That seems to be a known problem. Until this is fixed you can only post new ideas and vote existing solutions.
by Viech
Thu Sep 27, 2012 2:17 pm UTC
Forum: Ideas & Suggestions
Topic: We have IdeaTorrent up!
Replies: 20
Views: 12940

Re: We have IdeaTorrent up!

Cool. I'll start voting... Here's some feedback about the popular polls created by viech: plasma stun seems overpowered. Even korx's pulse is super OP. (fire secondary twice, spam primary = dead), but i voted yes. Md zoom-age seems fine as is, but the scope seems interesting so i voted yes. Alien b...
by Viech
Tue Sep 25, 2012 5:35 pm UTC
Forum: Level Design
Topic: Map Test Server
Replies: 17
Views: 13878

Map Test Server

The server is currently offline. Post in this thread if you think it's time for a resurrection. The Map Test Server allows you to upload maps for a public gameplay test. The web interface is located here . The server shall allow map developers to do quick updates to their maps, enable players to ch...
by Viech
Thu Aug 30, 2012 1:10 pm UTC
Forum: Level Design
Topic: Getting started in NetRadiant
Replies: 10
Views: 9495

Re: Getting started in NetRadiant

I map on Archlinux 32 bit and compile on Archlinux 64 bit. I compiled netradiant and q3map2 on both machines from source, see the build() section in this PKGBUILD for instruction. Also you should put this support package containing common shaders in your tremulous/unvanquished installation, so they ...
by Viech
Tue Aug 21, 2012 7:29 pm UTC
Forum: Troubleshooting
Topic: Can not start the game
Replies: 10
Views: 7018

Re: Can not start the game

Have you installed the game assets (.pk3 files)? They can be downloaded with the download-pk3.sh script (either to your installation directory or to ~/.Unvanquished/main/).
by Viech
Mon Aug 20, 2012 2:55 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Forward Slide
Replies: 25
Views: 13578

Re: Idea: Forward Slide

I understand that humans want some cool movement but dodge already is a really powerful weapon against big aliens and I don't think we should make the human more agile. Movement and the ability to get close to an enemy is one of the main powers of the alien team and one of the things that makes the ...
by Viech
Sun Aug 05, 2012 12:22 pm UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 184
Views: 87743

Re: Small ideas & miscellaneous suggestions!

Before I knew about Unvanquished I made a whitepaper containing improvement ideas for Tremulous GPP. I never released it since I got a bit frustrated of the "Tremulous is dead" reactions when making propositions on IRC. However, some of the ideas discussed there might still apply to Unvanquished whi...

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