Search found 722 matches

by illwieckz
Mon Sep 05, 2016 1:31 pm UTC
Forum: Sounds & Effects
Topic: res-sound repository: road to a legal sound set
Replies: 0
Views: 16224

res-sound repository: road to a legal sound set

so, I uploaded audio stuff from the old svn repository by mercenariesguild on this git repository: https://github.com/interstellar-oasis/res-sound It's a temporary place, if you need a better place, it's movable elsewhere. It was the original and never finished attempt to replace all Tremulous 1.1 s...
by illwieckz
Tue Aug 23, 2016 1:57 pm UTC
Forum: Ideas & Suggestions
Topic: Idea: Heroic Badges
Replies: 1
Views: 7414

Re: Idea: Heroic Badges

It would be awesome for a 2D version (horizontal scroller) of this game! :bsuit:

by illwieckz
Sun Aug 07, 2016 3:11 pm UTC
Forum: General Discussion
Topic: No alpha 49 - march
Replies: 24
Views: 71991

Re: No alpha 49 - march

lol, UE is free/gratis, not free/open source.

by illwieckz
Wed Aug 03, 2016 10:41 am UTC
Forum: Map Releases
Topic: USS Tremor
Replies: 11
Views: 55840

Re: USS Tremor

Nice map! I added it to my servers, the map is autodownloadable and callvotable on both, and I've put it on default rotation list on the { le frag coutois }'s one. I also made some navmeshes (shipped by an extra pak).

by illwieckz
Thu Apr 14, 2016 10:00 am UTC
Forum: General Discussion
Topic: Random development shots
Replies: 28
Views: 66695

Re: Random development shots

:drool:

by illwieckz
Thu Apr 14, 2016 7:24 am UTC
Forum: Ideas & Suggestions
Topic: My dreams for netradiant/q3map2/what you want.
Replies: 6
Views: 13443

Re: My dreams for netradiant/q3map2/what you want.

So almost all my commits for q3map2 were merged! unvanquished game support, out of tree compilation, fast lightmap allocation, many bugfixes like an ugly one that deleted the lightmap shader on minimap generation! The last one remaining is the navmesh code, but it needs some talks and some improveme...
by illwieckz
Wed Apr 13, 2016 8:27 pm UTC
Forum: Off-topic
Topic: Non-human intelligence is here!
Replies: 4
Views: 44221

Re: Non-human intelligence is here!

Hi lamefun, happy to see you again! About humanity, you probably know that: cave era: point & grunt civilization: language history: writing Being able to talk to the computer is civilized computing, command line is civilized computing. Bash is a language with syntax, grammar and lexicon, bash en...
by illwieckz
Tue Mar 29, 2016 7:50 pm UTC
Forum: Ideas & Suggestions
Topic: My dreams for netradiant/q3map2/what you want.
Replies: 6
Views: 13443

Re: My dreams for netradiant/q3map2/what you want.

So, here is interesting stuff to merge in netradiant/q3map2. neumond's netradiant branch (DEPS radiant support): https://github.com/neumond/netradiant neumond's GtkRadiant branch (pk3dir q3map2 support): https://github.com/illwieckz/GtkRadiant/commits/neumond This branch was restored from a now-dele...
by illwieckz
Sat Mar 26, 2016 3:25 pm UTC
Forum: Community Development
Topic: Building Unvanquished git on Lubuntu
Replies: 8
Views: 45299

Re: Building Unvanquished git on Lubuntu

They all use the sames repositories, so they use the same package names. In fact there is two kind of derivatives: preselection distro (ubuntu, lubuntu, kubuntu, ubuntu-gnome, …) based on distro (mint) For the first kind, they all uses the same repositories, so they all use the same package name. Fo...
by illwieckz
Fri Mar 25, 2016 9:08 pm UTC
Forum: Community Development
Topic: Building Unvanquished git on Lubuntu
Replies: 8
Views: 45299

Re: Building Unvanquished git on Lubuntu

I guess it's the same for all Ubuntu derivatives.