Search found 722 matches
- Mon Sep 05, 2016 1:31 pm UTC
- Forum: Sounds & Effects
- Topic: res-sound repository: road to a legal sound set
- Replies: 0
- Views: 16224
res-sound repository: road to a legal sound set
so, I uploaded audio stuff from the old svn repository by mercenariesguild on this git repository: https://github.com/interstellar-oasis/res-sound It's a temporary place, if you need a better place, it's movable elsewhere. It was the original and never finished attempt to replace all Tremulous 1.1 s...
- Tue Aug 23, 2016 1:57 pm UTC
- Forum: Ideas & Suggestions
- Topic: Idea: Heroic Badges
- Replies: 1
- Views: 7414
Re: Idea: Heroic Badges
It would be awesome for a 2D version (horizontal scroller) of this game!
- Sun Aug 07, 2016 3:11 pm UTC
- Forum: General Discussion
- Topic: No alpha 49 - march
- Replies: 24
- Views: 71991
Re: No alpha 49 - march
lol, UE is free/gratis, not free/open source.
- Wed Aug 03, 2016 10:41 am UTC
- Forum: Map Releases
- Topic: USS Tremor
- Replies: 11
- Views: 55840
Re: USS Tremor
Nice map! I added it to my servers, the map is autodownloadable and callvotable on both, and I've put it on default rotation list on the { le frag coutois }'s one. I also made some navmeshes (shipped by an extra pak).
- Thu Apr 14, 2016 10:00 am UTC
- Forum: General Discussion
- Topic: Random development shots
- Replies: 28
- Views: 66695
- Thu Apr 14, 2016 7:24 am UTC
- Forum: Ideas & Suggestions
- Topic: My dreams for netradiant/q3map2/what you want.
- Replies: 6
- Views: 13443
Re: My dreams for netradiant/q3map2/what you want.
So almost all my commits for q3map2 were merged! unvanquished game support, out of tree compilation, fast lightmap allocation, many bugfixes like an ugly one that deleted the lightmap shader on minimap generation! The last one remaining is the navmesh code, but it needs some talks and some improveme...
- Wed Apr 13, 2016 8:27 pm UTC
- Forum: Off-topic
- Topic: Non-human intelligence is here!
- Replies: 4
- Views: 44221
Re: Non-human intelligence is here!
Hi lamefun, happy to see you again! About humanity, you probably know that: cave era: point & grunt civilization: language history: writing Being able to talk to the computer is civilized computing, command line is civilized computing. Bash is a language with syntax, grammar and lexicon, bash en...
- Tue Mar 29, 2016 7:50 pm UTC
- Forum: Ideas & Suggestions
- Topic: My dreams for netradiant/q3map2/what you want.
- Replies: 6
- Views: 13443
Re: My dreams for netradiant/q3map2/what you want.
So, here is interesting stuff to merge in netradiant/q3map2. neumond's netradiant branch (DEPS radiant support): https://github.com/neumond/netradiant neumond's GtkRadiant branch (pk3dir q3map2 support): https://github.com/illwieckz/GtkRadiant/commits/neumond This branch was restored from a now-dele...
- Sat Mar 26, 2016 3:25 pm UTC
- Forum: Community Development
- Topic: Building Unvanquished git on Lubuntu
- Replies: 8
- Views: 45299
Re: Building Unvanquished git on Lubuntu
They all use the sames repositories, so they use the same package names. In fact there is two kind of derivatives: preselection distro (ubuntu, lubuntu, kubuntu, ubuntu-gnome, …) based on distro (mint) For the first kind, they all uses the same repositories, so they all use the same package name. Fo...
- Fri Mar 25, 2016 9:08 pm UTC
- Forum: Community Development
- Topic: Building Unvanquished git on Lubuntu
- Replies: 8
- Views: 45299
Re: Building Unvanquished git on Lubuntu
I guess it's the same for all Ubuntu derivatives.