Search found 245 matches
- Thu May 03, 2012 11:17 am UTC
- Forum: Ideas & Suggestions
- Topic: Minimap idea
- Replies: 10
- Views: 11713
Re: Minimap idea
I don't see a different if a Player runs there or pointing there. He could say enemy's base is on the other end of the map. Another thing, Mappers could add more information's to a Minimap. Like Ingar on Procyon http://dl.dropbox.com/u/69722937/mm-pr.jpg http://ingar.satgnu.net/tremulous/procyon.html
- Thu May 03, 2012 8:52 am UTC
- Forum: Ideas & Suggestions
- Topic: Minimap idea
- Replies: 10
- Views: 11713
Re: Minimap idea
i dont know if drawing on the map would be a good idea. But the VSay commands could interact with the minimap. Wen a Player says enemyisnear there could be image drawed on the map where his cross hair pointing to.
- Thu May 03, 2012 8:44 am UTC
- Forum: General Discussion
- Topic: Evolution UI
- Replies: 15
- Views: 13771
Re: Evolution UI
the mock-up looks really nice. But i think it is to complicated/not so intuitive to understand. Here is my interpretation of the idea: http://unvanquished.de/wp-content/uploads/2012/05/evo-300x168.jpg A model and text can be placed on the left and right side. I hope i dont must explain more. We got ...
- Wed Apr 25, 2012 5:14 pm UTC
- Forum: Ideas & Suggestions
- Topic: Minimap idea
- Replies: 10
- Views: 11713
Re: Minimap idea
The images are just to illustrate how it could look. I made a Screenshot of Sirius from outside the Map for these Images. I'm sure Mappers got better ways to create images of Map's. To implement this in the game the Code would not much different to the Human Helmet except the dots are placed on a 2d...
- Wed Apr 25, 2012 2:44 pm UTC
- Forum: Community Development
- Topic: Unvanquished title/face
- Replies: 7
- Views: 7845
Re: Unvanquished title/face
It is rly abstract. The many different angels on the letters makes them restless.
The tension between the Sifi and Chaos is to strong.
But the "uishe" part remind on something like old Arcade games. :D
- Wed Apr 25, 2012 2:34 pm UTC
- Forum: Community Development
- Topic: Unvanquished icons
- Replies: 3
- Views: 5242
Re: Unvanquished icons
correct.
The Rant looks Cool.
But as Icon its not so useful. Wen he is scaled down it is only a dot. In that way the Q is better but stays a Q.
- Wed Apr 25, 2012 2:27 pm UTC
- Forum: Community Development
- Topic: Battery Pack WIP
- Replies: 5
- Views: 6205
Re: Battery Pack WIP
how does Human wear it? (where is the up )
- Wed Apr 25, 2012 2:23 pm UTC
- Forum: Ideas & Suggestions
- Topic: Minimap idea
- Replies: 10
- Views: 11713
Minimap idea
A minimap would help to orientate on a new Map or just to find the new base or Teammates. The idea is that Mappers add a top view Image of the Map to the Map like the Levelshot. In the Game is the Players position Shown with a White dot. Other Humans are Blue dots. If a Human is higher your position...
- Thu Mar 22, 2012 5:10 pm UTC
- Forum: Community Development
- Topic: Unvanquished Banners
- Replies: 22
- Views: 23378
Re: Unvanquished Banners
Virus: A animation of what? A Breakdance Battle betwean Human and Granger? kharnov: How Large and with what? The other model with good Images is the Dretch. your face: I got this versions with other Fonts http://img7.imagebanana.com/img/yl2pe1vw/3.png http://img7.imagebanana.com/img/1qc5rfkc/2.jpg h...
- Mon Mar 19, 2012 7:53 pm UTC
- Forum: Community Development
- Topic: Unvanquished Banners
- Replies: 22
- Views: 23378