Search found 957 matches
- Tue Jun 13, 2017 5:37 pm UTC
- Forum: Ideas & Suggestions
- Topic: Singleplayer or cooperative modes
- Replies: 7
- Views: 11621
Re: Singleplayer or cooperative modes
- Mon May 15, 2017 5:28 am UTC
- Forum: Community
- Topic: Unvanquished Discord Channel!
- Replies: 0
- Views: 17184
Unvanquished Discord Channel!
Meet and talk to the devs. Set up games!
- Mon May 15, 2017 5:27 am UTC
- Forum: Community
- Topic: A discord channel
- Replies: 1
- Views: 9984
Re: A discord channel
It seems that discord's admin is gone. Here is the official Unvanquished discord. I"ll make a sticky for it in this section too.
- Wed Apr 05, 2017 8:07 pm UTC
- Forum: Assets & Artwork
- Topic: The effort to track all unvanquished assets in repositories
- Replies: 17
- Views: 13670
Re: The effort to track all unvanquished assets in repositories
Wow thanks! This was a project that needed attention for a long time and I'm really glad you stepped up to take care of it!
- Sun Apr 02, 2017 8:06 pm UTC
- Forum: Community
- Topic: Request a language here!
- Replies: 34
- Views: 75001
Re: Request a language here!
Currently, we need to work through beta, and since we change strings often, translation doesn't stay current. We'll re-open the translation stuff after beta.
- Sat Mar 25, 2017 7:06 pm UTC
- Forum: Ideas & Suggestions
- Topic: [RFC] Fixing early design flaws (package format, package version]
- Replies: 11
- Views: 18905
Re: [RFC] Fixing early design flaws (package format, package version]
This seems acceptable to me.
- Sun Mar 12, 2017 8:33 am UTC
- Forum: Map Releases
- Topic: Hangar 28
- Replies: 2
- Views: 11507
- Tue Dec 20, 2016 3:03 am UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981432
Re: Battlesuit
Sweet gavlig. will do!
- Thu Dec 15, 2016 6:19 am UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981432
Re: Battlesuit
- Thu Dec 15, 2016 12:03 am UTC
- Forum: Animations
- Topic: Battlesuit
- Replies: 85
- Views: 981432
Re: Battlesuit
Thanks. In trem the battlesuit couldn't crouch. I'm not sure if we want to change it (we probably can given how much more comfortable our new model looks). I'll remove stand_blaster and force the animations to use the delta.