Search found 1019 matches

by ViruS
Mon Apr 23, 2012 1:11 am UTC
Forum: Ideas & Suggestions
Topic: gun weight and player speed
Replies: 14
Views: 13510

Re: gun weight and player speed

True. Although you can do movement tricks on urban terror, it isnt that valuable in the game, and it is more cod-ish and relies on aiming abilities. Trem on the other hand relies on aiming, movement... etc. well you get the idea.

by ViruS
Mon Apr 23, 2012 12:57 am UTC
Forum: General Discussion
Topic: Tremulous community awareness of Unvanquished: question
Replies: 9
Views: 9048

Re: Tremulous community awareness of Unvanquished: question

If they do rate it though, it'd be funny to rate a project thats a mod of a project [which is already a mod, tremulous] they've already looked at. But i think UV needs more developement, saying most of the gameplay and assets are identical to trem.

by ViruS
Sun Apr 22, 2012 8:10 am UTC
Forum: Ideas & Suggestions
Topic: gun weight and player speed
Replies: 14
Views: 13510

Re: gun weight and player speed

Hmm.. If i try to think about this, seeing nexuiz with the 11 (i think thats the max) weapons he can carry... Anyway, i don't think this idea should be implemented. Why? Well gameplay reasons. How i use chaingun is simply aiming and shooting, dodging the goon with sprint on, or circling the dragoon ...
by ViruS
Sat Apr 21, 2012 12:13 am UTC
Forum: Level Design
Topic: Tremulous map question
Replies: 3
Views: 5482

Re: Tremulous map question

Pretty much most of the maps included in the downloads are commonly played in gpp and 1.1, excluding those that spam parse entities something a rather like treecannon. I was thinking, strafserie_b (strafe map) should be included for strafe training to be included in a 'practice' section if there wer...
by ViruS
Sat Apr 21, 2012 12:09 am UTC
Forum: General Discussion
Topic: Small problem upon opening Unvanquished
Replies: 1
Views: 3351

Re: Small problem upon opening Unvanquished

Hmm...my firewall never showed up that message... but even if it did, my unvanquished was in windowed mode. You should be able to click allow, if your mouse warps back into the window/centre of unvanquished window, click in the unvanquished window or alt-tab into it and press tilde (~) and then clic...
by ViruS
Tue Apr 17, 2012 12:03 am UTC
Forum: General Discussion
Topic: new tyrant animation
Replies: 24
Views: 24008

Re: new tyrant animation

In my opinion, its just the model that seems to bother me a bit. Your animation is fine.

by ViruS
Mon Apr 16, 2012 5:07 am UTC
Forum: General Discussion
Topic: new tyrant animation
Replies: 24
Views: 24008

Re: new tyrant animation

That's freaky yet 'cute' although it shouldn't be. Maybe that's just the model. Looks pretty good though.

by ViruS
Mon Apr 16, 2012 5:06 am UTC
Forum: Ideas & Suggestions
Topic: jetpack changes
Replies: 13
Views: 13131

Re: jetpack changes

Whats SST? I don't remember such a name. I did remember this though, drazilox had it on the [W]onderland server to stop jet campers on maps like treecannon. Also, this jetpack doesn't really make you fall completely, the funny thing is that you can spam 'itemtoggle jetpack' to slowly descend, just l...
by ViruS
Sun Apr 15, 2012 6:58 am UTC
Forum: Ideas & Suggestions
Topic: jetpack changes
Replies: 13
Views: 13131

Re: jetpack changes

@previous guy: Maybe it should recharge faster by standing on a medistat like how stamina is replenishment is stacked. I like KoRx's jetpack a lot. But having a fast jet that lasts for about 5 seconds as in some games is useless for ckits to accurately build. So in my opinion, the jetpack of KoRx su...
by ViruS
Thu Apr 12, 2012 11:26 pm UTC
Forum: Community Development
Topic: Video promo of Unvanquished
Replies: 5
Views: 6827

Re: Video promo of Unvanquished

why's it so dark? reminds me of 1.1 client's [not tremfusion] way of building the video because you can't see anything.
Edit: maybe it is?