Search found 687 matches
- Wed Aug 19, 2015 3:39 pm UTC
- Forum: Map Releases
- Topic: Tremulous Classic community map pack
- Replies: 11
- Views: 57512
Re: Tremulous Classic community map pack
I understand the nostalgica and the word 'classic' but for me personally they are an unvanquished downgrade. Yes, it's not an official map pack at all I I'm the first who do not want to make it an official one for the exact same reason: they are very outdated maps. It's also why I launched an extra...
- Mon Aug 17, 2015 2:22 am UTC
- Forum: Map Releases
- Topic: Tremulous Classic community map pack
- Replies: 11
- Views: 57512
Tremulous Classic community map pack
⚠️ Update on 2023-05-01: see this post . ⚠️ --- So, I released my “Tremulous Classic” community map pack yesterday. :grin: Here is a screenshot taken in game yesterday during the community game: http://dl.illwieckz.net/b/unvanquished/shots/unvanquished_2015-08-16_222212_000.jpg You can download the...
- Sun Aug 16, 2015 11:36 pm UTC
- Forum: Off-topic
- Topic: Uncreation's balltrap
- Replies: 2
- Views: 4097
Uncreation's balltrap
Playing with Tom and Lemaki on Uncreation: http://dl.illwieckz.net/b/unvanquished/shots/experiments/uncreation-balltrap/uncreation-balltrap.gif http://dl.illwieckz.net/b/unvanquished/shots/experiments/uncreation-balltrap/unvanquished_2015-08-17_003931_000.jpg [well, the screenshot notification is ve...
- Sun Aug 16, 2015 2:34 pm UTC
- Forum: Level Design
- Topic: Is it safe to use different-sized lightmaps?
- Replies: 5
- Views: 12028
Re: Is it safe to use different-sized lightmaps?
Some more screenies,
Before:
After:
- Thu Aug 13, 2015 7:55 pm UTC
- Forum: Ideas & Suggestions
- Topic: Reactor/overmind attacks
- Replies: 10
- Views: 9747
Re: Reactor/overmind attacks
This is the colorgrade applied: colorgrading.png
And the gimp curves: colorgrading.curves
I don't know if it looks like that on other maps than parpax.
- Thu Aug 13, 2015 7:40 pm UTC
- Forum: Ideas & Suggestions
- Topic: Reactor/overmind attacks
- Replies: 10
- Views: 9747
Re: Reactor/overmind attacks
The picture was done this way (using Gimp) render current frame, named A, copy it as frame named B distort the frame B (can be variable from a predefined grid) apply a colorgrade to frame B (you get the psychedelic colors) (can be variable from a predefined colorgrade) addition the modified frame B ...
- Thu Aug 13, 2015 3:32 pm UTC
- Forum: Ideas & Suggestions
- Topic: Spawning ideas
- Replies: 17
- Views: 15280
Re: Spawning ideas
kharnov wrote:or just cycling between them with the "[" and "]" keys.
US keyboard spotted.
- Thu Aug 13, 2015 1:51 pm UTC
- Forum: Ideas & Suggestions
- Topic: Reactor/overmind attacks
- Replies: 10
- Views: 9747
Re: Reactor/overmind attacks
Tom wrote:Would it not be too annoying in the long run?
Yes, probably, but it can be faded to just add random parasite things in your fov.
I'm thinking about something like that:
- Thu Aug 13, 2015 11:31 am UTC
- Forum: Ideas & Suggestions
- Topic: Fixing the tyrant
- Replies: 16
- Views: 28616
Re: Fixing the tyrant
The 1.1 tyrant was extremely strong and I think the Unv is very, very strong, just people don't have good enough aim to utilize it properly. That's the issue , as kharnov said: and somehow the game makes it feel like you're stabbing a tiny knife That's how the tyrant feels (and plays): https://dl.i...
- Wed Aug 12, 2015 11:26 pm UTC
- Forum: Ideas & Suggestions
- Topic: Reactor/overmind attacks
- Replies: 10
- Views: 9747
Re: Reactor/overmind attacks
Is know the renderer allows to display on some surfaces picture from a kind of camera in an arbitrary point in the map (for example the pulse map has two screens in a room to monitor doors). Is there a way to do a strange effect like the player have a part of his field of vision obstructed by a dist...