Search found 102 matches

by DwarfVader
Thu Nov 14, 2013 9:02 am UTC
Forum: General Discussion
Topic: Spotlight: dragoon
Replies: 10
Views: 9444

Re: Spotlight: dragoon

I would like to see it remain as it is in terms of its abilities. however i would like to see some visual improvements: a (center?) hole in his headshield where the barbs are shot from and an animated barb in terms of size and apperance ( not as big as a luci energy ball and certainly not animated a...
by DwarfVader
Tue Nov 12, 2013 5:40 pm UTC
Forum: General Discussion
Topic: Spotlight: basilisk
Replies: 15
Views: 12542

Re: Spotlight: basilisk

Viech wrote: I think every class should be an attacker and not just a supporter Not "just" but also. I would count it as a step back, if in particular the healing capabilities would be removed completely. >I don't know how others feel about it, but i am a strong representative of the &quo...
by DwarfVader
Tue Nov 12, 2013 7:46 am UTC
Forum: Troubleshooting
Topic: can't run a local server in devmode anymore
Replies: 5
Views: 4951

Re: can't run a local server in devmode anymore

hmm.. so how do you guys run and test the current git version then ?

the error remains if i install the AUR package unvanquished-git instead of unvanquished an reference its pk3's, while my fork is in sync with the current unvanquished master (defined as upstream).

by DwarfVader
Tue Nov 12, 2013 7:19 am UTC
Forum: General Discussion
Topic: Spotlight: basilisk
Replies: 15
Views: 12542

Re: Spotlight: basilisk

While I would like to see the grap feature improved to make it easier to play, i would also be pleased if it would be removed at all and the focus of the basilisks capabilities would be shifted over to a more medic/supporter like class: greater healing range plus a faster healing rate, very slightly...
by DwarfVader
Mon Nov 11, 2013 3:24 pm UTC
Forum: Troubleshooting
Topic: can't run a local server in devmode anymore
Replies: 5
Views: 4951

Re: can't run a local server in devmode anymore

Hi viech,

thanks for the tip. But unfortunately renaming dev.pk3dir to z-dev.pk3dir didn't help.
i still get the parse error throwing me back to the main menu.

DwarfVader


arch linux 64 Bit
nvidia Geforce GT440
8 GB Ram
AMD 4100 Quad-Core Processor

by DwarfVader
Mon Nov 11, 2013 8:29 am UTC
Forum: Troubleshooting
Topic: can't run a local server in devmode anymore
Replies: 5
Views: 4951

can't run a local server in devmode anymore

Hi, I'm getting BG_parse errors lately saying that line 5 in voices.default file is missing a team var, but opening that file shows the entry is there and the syntax is correct. i noticed that the yaourt pgkbuild now spreads unvanquished all over the system, while it all remained in /opt/unvanquishe...
by DwarfVader
Mon Nov 11, 2013 7:16 am UTC
Forum: General Discussion
Topic: Spotlight: dretch
Replies: 7
Views: 7163

Re: Spotlight: dretch

The idea to gradually turn invisible is not bad, but i think it don't covers the dretch's most recent weakness: closing in on an enemy on open ground. I find it nearly impossible to close in on a good player with a massdriver f.e. As viech said some time ago all advanced froms of aliens will vanish,...
by DwarfVader
Fri Nov 08, 2013 6:29 am UTC
Forum: General Discussion
Topic: A look at the female soldier
Replies: 12
Views: 10882

Re: A look at the female soldier

hi there, can't say much about that concept art. Doesn't look bad to me, screenshots of ingame models would be more important to have something to judge about. But having an additional human model raises questions about the future menu structures. Will the female model be choosable from the start me...
by DwarfVader
Tue Nov 05, 2013 4:57 am UTC
Forum: General Discussion
Topic: Alpha 21 time!
Replies: 18
Views: 14824

Re: Alpha 21 time!

You see, we are not afraid of change, we just didn't make a decision yet.

Well thats good news ...then....

KISS :advgranger:

by DwarfVader
Mon Nov 04, 2013 2:50 pm UTC
Forum: General Discussion
Topic: Alpha 21 time!
Replies: 18
Views: 14824

Re: Alpha 21 time!

That doesn't mean the classes will have the "advanced" features from the start >hmm, it doesn't get to me why the builderclass of such a high agressive lifeform like the aliens witch posses claws and the capability to move fast, jump high and over great distances and a big focus on practi...