Search found 71 matches
- Mon Jan 28, 2013 8:31 pm UTC
- Forum: General Discussion
- Topic: Here comes Alpha 12!
- Replies: 26
- Views: 21166
Re: Here comes Alpha 12!
- Fri Dec 14, 2012 9:55 pm UTC
- Forum: Ideas & Suggestions
- Topic: FewWeapon changes
- Replies: 8
- Views: 6182
Re: FewWeapon changes
Very neat, Up close it didn't look too difficult. The more I think about this the more I like the whole idea
- Thu Dec 13, 2012 11:14 pm UTC
- Forum: Community Development
- Topic: floating ammo count and clip count
- Replies: 3
- Views: 4546
Re: floating ammo count and clip count
I must say, after some refinement, this feature could add that extra polish to the final look of the game. Very sweet
- Thu Dec 13, 2012 11:10 pm UTC
- Forum: Ideas & Suggestions
- Topic: FewWeapon changes
- Replies: 8
- Views: 6182
Re: FewWeapon changes
- Sun Dec 09, 2012 9:32 pm UTC
- Forum: Ideas & Suggestions
- Topic: FewWeapon changes
- Replies: 8
- Views: 6182
FewWeapon changes
- Wed Nov 14, 2012 5:09 am UTC
- Forum: Ideas & Suggestions
- Topic: Alien Bases that look like Alien Bases
- Replies: 13
- Views: 11003
Re: Alien Bases that look like Alien Bases
- Wed Oct 31, 2012 9:08 pm UTC
- Forum: Ideas & Suggestions
- Topic: Alien Bases that look like Alien Bases
- Replies: 13
- Views: 11003
Re: Alien Bases that look like Alien Bases
Well maybe perhaps something like the Zerg (starcraft) creep. The creep colonies grows the creep in a radius around them, and you can build on it. This would give the alien look and be functional.
- Wed Oct 31, 2012 9:03 pm UTC
- Forum: General Discussion
- Topic: When more polygons results in harder wallwalking
- Replies: 14
- Views: 10890
Re: When more polygons results in harder wallwalking
ViruS wrote:If you set the cl_wwtime or whatever it is called to like 5000 [five seconds smoothing] it'll still be jerky.
What does that have to do with it?
Im saying even on the setting set to fast, you still get a jerkyness.... of course the slower the more jerky. When the setting is on slow it's painful.
- Wed Oct 31, 2012 8:20 am UTC
- Forum: General Discussion
- Topic: When more polygons results in harder wallwalking
- Replies: 14
- Views: 10890
Re: When more polygons results in harder wallwalking
- Wed Oct 31, 2012 8:16 am UTC
- Forum: Ideas & Suggestions
- Topic: Balancing and Alien attacks
- Replies: 29
- Views: 21090