Search found 71 matches

by WhiteTech
Mon Jan 28, 2013 8:31 pm UTC
Forum: General Discussion
Topic: Here comes Alpha 12!
Replies: 26
Views: 21166

Re: Here comes Alpha 12!

I find this one particularly exciting. I feel like this release and next is really pushing Unvanquished to being it's own game! As for the no balancing until the resource changes is a good idea. That in itself can throw off the balance changes. Hows the installer working for this release? In past it...
by WhiteTech
Fri Dec 14, 2012 9:55 pm UTC
Forum: Ideas & Suggestions
Topic: FewWeapon changes
Replies: 8
Views: 6182

Re: FewWeapon changes

Very neat, Up close it didn't look too difficult. The more I think about this the more I like the whole idea

by WhiteTech
Thu Dec 13, 2012 11:14 pm UTC
Forum: Community Development
Topic: floating ammo count and clip count
Replies: 3
Views: 4546

Re: floating ammo count and clip count

I must say, after some refinement, this feature could add that extra polish to the final look of the game. Very sweet

by WhiteTech
Thu Dec 13, 2012 11:10 pm UTC
Forum: Ideas & Suggestions
Topic: FewWeapon changes
Replies: 8
Views: 6182

Re: FewWeapon changes

Today i edited my 1.1 mod(s) [GPP-1.1 merge and Lolards]'s mass driver with false bullet physics [Just a fast missile that falls to gravity] and it works fine, except i remembered you can't score "headshots" with againts teammates with missile-type weapons, so if a human is wearing light ...
by WhiteTech
Sun Dec 09, 2012 9:32 pm UTC
Forum: Ideas & Suggestions
Topic: FewWeapon changes
Replies: 8
Views: 6182

FewWeapon changes

Ive been thinking about some weapon gameplay mechanics. I think the only hitscan weapons should be the MD and lasgun, weapons such as the rifle, shotty, chaingun ect. could have a travel time, although their bullets would still be very quick, as any actual bullet is, it shouldn't make too much of a ...
by WhiteTech
Wed Nov 14, 2012 5:09 am UTC
Forum: Ideas & Suggestions
Topic: Alien Bases that look like Alien Bases
Replies: 13
Views: 11003

Re: Alien Bases that look like Alien Bases

StarCraft 1 could draw large areas of creep fairly easily by just repeating ("bit blitting") an image over an area. The edges of the creep naturally require a different image. In a 3d world, however, we'd have to come up with some way of dynamically creating creep geometry, which is more ...
by WhiteTech
Wed Oct 31, 2012 9:08 pm UTC
Forum: Ideas & Suggestions
Topic: Alien Bases that look like Alien Bases
Replies: 13
Views: 11003

Re: Alien Bases that look like Alien Bases

Well maybe perhaps something like the Zerg (starcraft) creep. The creep colonies grows the creep in a radius around them, and you can build on it. This would give the alien look and be functional.

by WhiteTech
Wed Oct 31, 2012 9:03 pm UTC
Forum: General Discussion
Topic: When more polygons results in harder wallwalking
Replies: 14
Views: 10890

Re: When more polygons results in harder wallwalking

ViruS wrote:

If you set the cl_wwtime or whatever it is called to like 5000 [five seconds smoothing] it'll still be jerky.

What does that have to do with it?

Im saying even on the setting set to fast, you still get a jerkyness.... of course the slower the more jerky. When the setting is on slow it's painful.

by WhiteTech
Wed Oct 31, 2012 8:20 am UTC
Forum: General Discussion
Topic: When more polygons results in harder wallwalking
Replies: 14
Views: 10890

Re: When more polygons results in harder wallwalking

Server's problem I think. Its also related to why the fans in nano and the telenode rings are acting warpy. Then again, somehow it appeared in one of my LAN server demos :/ Perhaps, but the old Trem/GPP was just fine..... Not instant but not jerky.... So Im thinking it's something to do with the ne...
by WhiteTech
Wed Oct 31, 2012 8:16 am UTC
Forum: Ideas & Suggestions
Topic: Balancing and Alien attacks
Replies: 29
Views: 21090

Re: Balancing and Alien attacks

MY opinion is that more people are used to only moving their mouse left and right only in fps games. Most non-quake-like gameplay fps such as battlefield generally on requires to you aim to the left/right only so up/down is still inexperianced. And it still is for me, despite trem being my first fp...