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Search found 124 matches

by freem
Tue Jun 29, 2021 12:21 am UTC
Forum: General Discussion
Topic: HEY DO YOU WANT AN AVATAR
Replies: 29
Views: 28064

Re: HEY DO YOU WANT AN AVATAR

Well, I'm not sure I *want* an avatar, but it would certainly be handy.
by freem
Tue Jun 29, 2021 12:19 am UTC
Forum: Ideas & Suggestions
Topic: Change layouts for less moving around at start
Replies: 11
Views: 336

Re: Change layouts for less moving around at start

Long times ago, in Tremulous, bases are always at the worst place and need to be moved. And, when moved, your team must be around to made protection the time for the reactor or the overmind to be ready. I think, it's still interesting. But with few players and too much bots, it's not always possibl...
by freem
Mon Jun 28, 2021 9:59 pm UTC
Forum: Troubleshooting
Topic: 0.52.1
Replies: 10
Views: 435

Re: 0.52.1

The fix is deployed on unvanquished.net and gg.illwieckz.net servers (and probably @freem's bot testing server as well). Yes, deployed it on my server as well. Just, keep in mind my server is intended to be synced over the dev branch, plus some of my personal changes, so there will be other bugs (m...
by freem
Mon Jun 28, 2021 1:17 pm UTC
Forum: Ideas & Suggestions
Topic: Change layouts for less moving around at start
Replies: 11
Views: 336

Change layouts for less moving around at start

Hello. I think that currently, several default base layouts suffer various problems, which is, in my opinion, not helping games in which there's a low player count, since human players must move buildings so that they are not exposed, so that enemies can't go in base as easily, unbalanced number of ...
by freem
Sun Jun 27, 2021 9:49 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 21
Views: 790

Re: bot improvements mod

I did a little script to extract some basic stats on my server, currently only the win rates per map, but I intend to improve it to have average time of games per map for a specific winner and to filter out games where a human player actually played (not spectators though). I intend to use those num...
by freem
Sat Jun 26, 2021 11:11 pm UTC
Forum: Ideas & Suggestions
Topic: My thoughts on how humans could be more balanced in Unvanquished
Replies: 5
Views: 277

Re: My thoughts on how humans could be more balanced in Unvanquished

1. Once the humans unlock a few items they should in turn start not being able to earn as many points, as an example for each new level there is a 5% point gain penalty. That's something I think about often enough. If you weight 1K credits, and you kill a 200 credit enemy, you should not be rewarde...
by freem
Sat Jun 26, 2021 10:51 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 21
Views: 790

Re: bot improvements mod

Just tried it a bit. In the currently deployed version there is a bug causing missiles not to be spawned, meaning you can't throw grenades, and pulse rifles, flamers and rocketpods don't shoot. This was caused by a recently committed bug on master which was already fixed. You can fix the bug by eit...
by freem
Thu Jun 17, 2021 10:04 am UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 21
Views: 790

Re: bot improvements mod

Implemented and deployed version 4, adding this: [*] bots decision to go to heal is no longer affine and depends on their skill. That mean that, if they're slightly hurt (say, at 95% health) but close to medistation, they will go there to heal before moving on. [*] human bots will equip (armors, bac...
by freem
Sun Jun 13, 2021 4:45 pm UTC
Forum: Ideas & Suggestions
Topic: mine generator
Replies: 6
Views: 1052

Re: mine generator

Considering how hard it is to destroy a single human building for aliens, yes, I agree. Aliens should rush, because they must prevent humans to reach higher stages, and especially flamer or bsuit. Yet, they can't really win in rush situations when humans start camping, because of those awfully power...
by freem
Tue May 18, 2021 2:47 pm UTC
Forum: Community Development
Topic: bot improvements mod
Replies: 21
Views: 790

Re: bot improvements mod

A dumb thing bots do is they focus only on there current goal and ignore everything else. That makes it super easy to kill them if they flee or attack a building. At the moment its not possible to have a bot react to attacks and resume its task it the danger is over. It might be good to have a stat...

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