Search found 336 matches

by JOURNEYMAN
Sat May 03, 2014 11:48 pm UTC
Forum: Feedback
Topic: Build Glitch
Replies: 11
Views: 12153

Build Glitch

There is a build glitch on the map Orion. In human base, the node on the front is slightly higher than the node at the back. This effectively creates a sort of trap for the human bots. This is the same build glitch from the old Tremulous and didn't seem to get addressed yet. http://i.imgur.com/0FTh4...
by JOURNEYMAN
Sun Apr 27, 2014 8:06 pm UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 13801

Re: (Mac) Loading new Unvanquished specific map crashes the

Here is the log file. tty console mode disabled Unvanquished 0.26.0 Mac OS X x86 Mar 3 2014 +set fs_basepath /Users/Monk/games/unvanquished +set fs_libpath /Users/Monk/games/unvanquished/Unvanquished.app/Contents/MacOS Home path: /Users/Monk/Library/Application Support/Unvanquished Pak path: /Users/...
by JOURNEYMAN
Thu Apr 24, 2014 1:31 am UTC
Forum: Troubleshooting
Topic: Instantly crashes at launch, with no message (Mac)
Replies: 5
Views: 6714

Re: Instantly crashes at launch, with no message (Mac)

Could this be related to the problems I'm having with the new maps?

by JOURNEYMAN
Thu Apr 24, 2014 1:28 am UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 13801

Re: (Mac) Loading new Unvanquished specific map crashes the

I'll try that this weekend to get the log file. Also, running the game locally still crashes the game upon loading the new map.

by JOURNEYMAN
Mon Apr 21, 2014 2:21 am UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 13801

Re: (Mac) Loading new Unvanquished specific map crashes the

I found an old vms for v0.23 and deleted it but without any effect. Interestingly I was able to load and play platform 23 during the dev games but other new maps still crashes the game. Also, the crash log above seems to be from the previous version and not the current version. When I delete the cra...
by JOURNEYMAN
Sun Apr 20, 2014 5:21 pm UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 13801

Re: (Mac) Loading new Unvanquished specific map crashes the

I have the Universal Zip V0.26 in the /Users/Monk/games/ directory. And there is the unvanquished_0.26.0.pk3 in Unvanquished/pkg directory there. Don't know why the version is indicated as 0.23.0. Perhaps delete old vms again?

by JOURNEYMAN
Sun Apr 20, 2014 3:30 am UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 13801

Re: (Mac) Loading new Unvanquished specific map crashes the

Here is the crashlog.txt tty console mode disabled Unvanquished 0.23.0 v0.23.0-0-g2a48b95+dirty Mac OS X x86 Dec 11 2013 +set fs_basepath /Users/Monk/games +set fs_libpath /Users/Monk/games/Unvanquished.app/Contents/MacOS FS_AddGameDirectory("/Users/Monk/games", "main") found 0 ....
by JOURNEYMAN
Sat Apr 19, 2014 10:11 pm UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 13801

(Mac) Loading new Unvanquished specific map crashes the game

The game crashes when loading the Unvanquished specific maps (parpax, platform, forlorn, chasm, etc). According to the crash log, the default.cfg couldn't be loaded and missing some essential files.
Older Trem maps seems to be fine.

by JOURNEYMAN
Sun Apr 06, 2014 12:31 am UTC
Forum: Ideas & Suggestions
Topic: Radar Upgrade (or rather downgrade)
Replies: 7
Views: 6129

Re: Radar Upgrade (or rather downgrade)

Well, since the game is still in alpha stage, you can try different implementations before settling on a permanent solution. However I think the radar on the HUD is more than sufficient. Cluttering the mini map with radar blip would create too much distractions.

by JOURNEYMAN
Sat Apr 05, 2014 2:07 am UTC
Forum: Feedback
Topic: The static on HUD
Replies: 7
Views: 7739

Re: The static on HUD

As I mentioned above, this feature could be utilized as an in game effect if the grains can be made more coarse.