Error: SGame VM: Could not load maps/perseus.bsp <-- That's an odd error.
ALso, could you check your homepath for a crashdump folder and upload the files inside there?
Error: SGame VM: Could not load maps/perseus.bsp <-- That's an odd error.
ALso, could you check your homepath for a crashdump folder and upload the files inside there?
Yeah, htis is a known bug. A fix will be rolled out next release.
Nice analysis. I wonder how difficult it would be to integrate a ray tracer into q3map2.
Cool. Don't be afraid to completely rethink how the UI should look. You shouldn't feel constrained to the current layout. If you can think of additional options or menu entries, or even a new layout, feel free to try it! The current layout leaves a lot to be desired!
Hey that looks nice. Would be interesting to flesh it out some more. Maybe we can update our current updater's UI with this much nicer one :)
Alternate layouts are a WIP. They keybind thing for repeated keys is fixed now though: https://github.com/Unvanquished/Unvanqu ... 7c556d58b8
Thanks for reporting.
Eh, I can only think of two things: It's a color grading issue or a UI issue. You can try to force neutral color grading by typing
(in devmap)
Code: Select all
/testcgrade gfx/cgrading/neutral
Also, see what happens if you type
Code: Select all
cg_draw2D 0
Thanks!
Interesting. Looks like it might be related to color grading to me. Will to to come up with a workaround.
For a log, you can start the game up, press shift-esc to bring up the console, and then type
Code: Select all
/condump mylog.txt
The log will be saved in Documents\My Games\Unvanquished\
Thanks!
Could you post a screenshot? Press F11 and the screenshots will be saved in Documents\My Games\Unvanquished\Screenshots on windows and in ~/Library/Application Support/Unvanquished/screenshots for osx. I don't know what you mean by red overlay.