Search found 957 matches

by Ishq
Sun Feb 21, 2016 8:44 am UTC
Forum: Troubleshooting
Topic: Local Server: Segment Fault
Replies: 12
Views: 20324

Re: Local Server: Segment Fault

Error: SGame VM: Could not load maps/perseus.bsp <-- That's an odd error.

ALso, could you check your homepath for a crashdump folder and upload the files inside there?

by Ishq
Sun Feb 21, 2016 12:13 am UTC
Forum: Troubleshooting
Topic: Console text color
Replies: 1
Views: 6938

Re: Console text color

Yeah, htis is a known bug. A fix will be rolled out next release.

by Ishq
Sat Feb 20, 2016 8:33 pm UTC
Forum: Level Design
Topic: Why we need a real raytracer for lightmaps rendering
Replies: 27
Views: 50917

Re: Why we need a real raytracer for lightmaps rendering

Nice analysis. I wonder how difficult it would be to integrate a ray tracer into q3map2.

by Ishq
Sat Feb 20, 2016 5:53 pm UTC
Forum: Ideas & Suggestions
Topic: UI Updater concept
Replies: 5
Views: 5865

Re: UI Updater concept

Cool. Don't be afraid to completely rethink how the UI should look. You shouldn't feel constrained to the current layout. If you can think of additional options or menu entries, or even a new layout, feel free to try it! The current layout leaves a lot to be desired!

by Ishq
Thu Feb 18, 2016 6:46 pm UTC
Forum: Ideas & Suggestions
Topic: UI Updater concept
Replies: 5
Views: 5865

Re: UI Updater concept

Hey that looks nice. Would be interesting to flesh it out some more. Maybe we can update our current updater's UI with this much nicer one :)

by Ishq
Tue Feb 16, 2016 6:04 am UTC
Forum: Ideas & Suggestions
Topic: more keyboard layout support
Replies: 2
Views: 4089

Re: more keyboard layout support

Alternate layouts are a WIP. They keybind thing for repeated keys is fixed now though: https://github.com/Unvanquished/Unvanqu ... 7c556d58b8

Thanks for reporting.

by Ishq
Mon Jan 25, 2016 12:01 am UTC
Forum: Troubleshooting
Topic: Odd Red Overlay
Replies: 6
Views: 10573

Re: Odd Red Overlay

Eh, I can only think of two things: It's a color grading issue or a UI issue. You can try to force neutral color grading by typing
(in devmap)

Code: Select all

/testcgrade gfx/cgrading/neutral 

Also, see what happens if you type

Code: Select all

cg_draw2D 0

Thanks!

by Ishq
Fri Jan 15, 2016 10:36 pm UTC
Forum: Troubleshooting
Topic: Odd Red Overlay
Replies: 6
Views: 10573

Re: Odd Red Overlay

Interesting. Looks like it might be related to color grading to me. Will to to come up with a workaround.

by Ishq
Wed Jan 13, 2016 10:10 am UTC
Forum: Troubleshooting
Topic: unvanquished_0.47.0 can't play
Replies: 5
Views: 10124

Re: unvanquished_0.47.0 can't play

For a log, you can start the game up, press shift-esc to bring up the console, and then type

Code: Select all

/condump mylog.txt

The log will be saved in Documents\My Games\Unvanquished\

Thanks!

by Ishq
Wed Jan 13, 2016 10:09 am UTC
Forum: Troubleshooting
Topic: Odd Red Overlay
Replies: 6
Views: 10573

Re: Odd Red Overlay

Could you post a screenshot? Press F11 and the screenshots will be saved in Documents\My Games\Unvanquished\Screenshots on windows and in ~/Library/Application Support/Unvanquished/screenshots for osx. I don't know what you mean by red overlay.