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Re: Lasgun
I was thinking of an actual laser beam, maybe one that deals increasing damage the longer you hit the same target to make it less of a nuisance to small aliens. We could also use your sound and make it pulse (but still have a visible ray), it doesn't matter too much gameplay wise.
- Tue Aug 02, 2016 6:44 pm UTC
- Forum: Models
- Topic: Egg (redo)
- Replies: 5
- Views: 11717
Re: Egg (redo)
Number two.
- Thu Jul 21, 2016 9:51 pm UTC
- Forum: Map Releases
- Topic: USS Tremor
- Replies: 11
- Views: 39434
Re: USS Tremor
Looking really good so far! +1 for making the floor all lit. +2 for lots of trims. Some weirdly stretched textures on the screenshots though. Have yet to have a look at the map ingame – I hope we can host another batch of dev games with gameplay changes and some people soon.
- Wed Jul 13, 2016 4:00 pm UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 83966
Re: dragoon
#unvanquished-dev wrote:<Viech> yeah I suppose [the charge animation] needs to be a delta animation blended on top of the regular one
<Viech> the current length of the charge animation is 800 ms btw.
- Thu Jul 07, 2016 8:58 pm UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 83966
Re: dragoon
He has many talents. He also gave his name to a lifestyle magazine.
- Tue Jul 05, 2016 11:14 am UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 83966
Re: dragoon
- Mon Jul 04, 2016 10:25 am UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 83966
Re: dragoon
- Sun Jul 03, 2016 10:09 pm UTC
- Forum: Animations
- Topic: dragoon
- Replies: 34
- Views: 83966
Re: dragoon
Awesome! I love the attack animation in particular. You got left and right mixed up, though.
Any thoughts on a shooting animation? Maybe it could eject something from its mouth.