Search found 181 matches

by janev
Mon Nov 18, 2013 1:51 pm UTC
Forum: Models
Topic: SMG
Replies: 49
Views: 28196

Re: SMG

I can live with that. Good work. :thumbup:

In the stupid attention to detail department you forgot to label the fire selection switch for what's what.
Image

Image

by janev
Mon Nov 18, 2013 1:44 pm UTC
Forum: Concepts
Topic: Armoury
Replies: 55
Views: 62172

Re: Armoury

Some sort of weapons rack/locker would be much more intuitive for the player than a printer box. "where do I get a gun" --> "oh look there are a bunch over there". The problem with that is that not all the guns have ready models to put on the rack, and also coding an interactive ...
by janev
Sat Nov 16, 2013 10:07 am UTC
Forum: Concepts
Topic: Flame Thrower (2)
Replies: 21
Views: 13880

Re: Flame Thrower

Holy alien roasting batman that is sexy.

by janev
Sat Nov 16, 2013 10:05 am UTC
Forum: Models
Topic: SMG
Replies: 49
Views: 28196

Re: SMG

Very cool

by janev
Wed Nov 13, 2013 12:14 pm UTC
Forum: Concepts
Topic: Armoury
Replies: 55
Views: 62172

Re: Armoury

I've gotta admit this design is a bit of a mystery to me. Where does the gun come out? How do you select a gun? What are the moving parts (if any) in the animation? Where is the maintenance access? Is there a "printing" animation behind the window and a "teleportation animation" ...
by janev
Tue Nov 12, 2013 10:08 am UTC
Forum: Models
Topic: SMG
Replies: 49
Views: 28196

Re: SMG

@ hristew, no worries. I don't expect anyone to take my feedback as something they must follow. Final say and artistic freedom belongs with the artists. Wow, I love this gun! Here's the shotgun texture . Since the charging handle is visible in the first person perspective we should be able to animat...
by janev
Sun Nov 10, 2013 2:30 pm UTC
Forum: General Discussion
Topic: Hey you! Fix your avatars!
Replies: 27
Views: 23167

Re: Hey you! Fix your avatars!

Better?

by janev
Fri Nov 08, 2013 11:30 pm UTC
Forum: Models
Topic: SMG
Replies: 49
Views: 28196

Re: SMG

Wow I am really kicking myself for not noticing it earlier, especially since I commented specifically on it. My bad. :frown: The ejection port should be located directly above the magazine. That is where it is getting the casings to throw out of the gun in the first place. Otherwise they would have ...
by janev
Thu Nov 07, 2013 5:31 am UTC
Forum: Ideas & Suggestions
Topic: Alien airlift
Replies: 5
Views: 5688

Re: Alien airlift

Combine alien airlift with marauder balls for epic lolz. :marauder: :bomb: I was actually thinking it could lift a goon or rant but would move very very slowly because of the heavy weight. That way you could get off some funny raids, but only if the humans are really sleeping. I don't feel too stron...
by janev
Wed Nov 06, 2013 12:10 pm UTC
Forum: Models
Topic: SMG
Replies: 49
Views: 28196

Re: SMG

A few nitpicks. The trigger A fat middle finger would prevent you from actually pulling the trigger. The charging handle Stannum already pointed it out but wasn't specific. The charging handle moves backwards when you fire or chamber a round. That means the nub need to be at the front of the port (n...