Search found 959 matches

by Ishq
Tue Dec 29, 2015 1:17 pm UTC
Forum: General Discussion
Topic: Dev. Question How to change player orientation?
Replies: 4
Views: 9833

Re: Dev. Question How to change player orientation?

For examples of manipulating how players move and their view angles, look at https://github.com/Unvanquished/Unvanquished/blob/master/src/shared/bg_pmove.cpp playerState_t::delta_angles will move the player's view if you increment it. As for making them move, you want to replicate the walking PMove ...
by Ishq
Sat Dec 19, 2015 10:58 pm UTC
Forum: Ideas & Suggestions
Topic: Improved /revert command
Replies: 1
Views: 3336

Re: Improved /revert command

The 1.1 revert command, while more flexible, had much more potential to shoot yourself in the foot. There were a ton of unhandled edge cases that could case what you wanted to revert not be reverted. The current command is meant to be simpler and be less buggy. While, we want more flexibility, the a...
by Ishq
Sat Dec 19, 2015 10:24 pm UTC
Forum: General Discussion
Topic: SITE UPGRADE
Replies: 19
Views: 38113

Re: SITE UPGRADE

Hm, as soon as you lose your browser session, you will be logged out. I'll see what I can do.

by Ishq
Fri Dec 18, 2015 6:09 pm UTC
Forum: General Discussion
Topic: SITE UPGRADE
Replies: 19
Views: 38113

Re: SITE UPGRADE

Which site upgrade?

by Ishq
Thu Nov 26, 2015 9:42 pm UTC
Forum: General Discussion
Topic: Installation in Ubuntu/linux mint
Replies: 5
Views: 6936

Re: Installation in Ubuntu/linux mint

Make sure you extract the linux64.zip. Further, the .nexe files are not windows executables, they are NaCl executables, which are platform agnostic.

by Ishq
Sun Nov 15, 2015 10:59 pm UTC
Forum: General Discussion
Topic: Installation in Ubuntu/linux mint
Replies: 5
Views: 6936

Re: Installation in Ubuntu/linux mint

You should be able to just run ./daemon to run the game.

by Ishq
Mon Oct 26, 2015 12:19 am UTC
Forum: Feedback
Topic: Devgames 2015-10-25
Replies: 0
Views: 13296

Devgames 2015-10-25

We tried some more extreme settings today. Overall I found the last setup was quite aggressive and both teams had a chance to win. The main thing is that there needs to be a commitment to build and free funds need to be made more thoughtful. The removal of locational damage has also seen some push b...
by Ishq
Fri Oct 23, 2015 7:51 pm UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 1002452

Re: Battlesuit

Awesome. I think we add the leanback animation when we combine the leg and torso skeletons. Need to dig deeper. I'm about > < this close to rewriting the animation code, but I won't because it will take too much time and I'll lose interest half way through.

by Ishq
Fri Oct 23, 2015 7:49 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 1002452

Re: Battlesuit

Animations look nice. Still haven't figured out where the player leans.