Search found 103 matches

by chris
Fri Oct 30, 2015 8:02 pm UTC
Forum: Models
Topic: Medipad (2)
Replies: 28
Views: 16451

Re: Medipad (2)

No, I put this on hold.

by chris
Sun Oct 25, 2015 9:06 pm UTC
Forum: Models
Topic: Medipad (2)
Replies: 28
Views: 16451

Re: Medipad (2)

Does this also apply to more fantasy oriented war games? No, the ICRC is talking about video games that simulate real-war situations. It is not suggesting that this apply to games that portray more fictional scenarios such as medieval fantasy or futuristic wars in outer space. Bold for emphasis. Th...
by chris
Sun Oct 25, 2015 8:04 pm UTC
Forum: Models
Topic: Medipad (2)
Replies: 28
Views: 16451

Re: Medipad (2)

I found this one https://www.icrc.org/eng/resources/docu ... -games.htm

The Rod of Aesculapius looks like a lot of tris,if it shouldn't look blocky, but could work as a sprite.
Maybe a syringe http://www.iconarchive.com/tag/syringe ?

by chris
Sun Oct 25, 2015 9:39 am UTC
Forum: Models
Topic: Medipad (2)
Replies: 28
Views: 16451

Re: Medipad (2)

Yes, I also had this in mind, not exactly a heartbeat but some animated bars and graphs and whatever. For this I wouldn't change anything on the model itself. I would just slap a transparent plane above the display with it's own separate texture. This texture can then be animated how we like. I dump...
by chris
Fri Oct 23, 2015 6:04 pm UTC
Forum: Models
Topic: Medipad (2)
Replies: 28
Views: 16451

Re: Medipad (2)

numero uno
Image

@Viech a rotating swiss cross sounds good.

by chris
Sat Oct 17, 2015 6:16 pm UTC
Forum: Models
Topic: Medipad (2)
Replies: 28
Views: 16451

Re: Medipad (2)

I have two ideas in mind, but I don't know what to choose.
#1 is more "medical" with stainless steel and bloodlines, like an autopsy table
#2 is cool glowy sci fi

what do you think?
Image

by chris
Sun Oct 11, 2015 6:33 pm UTC
Forum: Models
Topic: Medipad (2)
Replies: 28
Views: 16451

Re: Medipad (2)

There is the plain hp medipad. I will add screws and other detail stuff in the normal map.
Image

by chris
Sat Oct 03, 2015 8:46 pm UTC
Forum: General Discussion
Topic: HAPPY BIRTHDAY ILLWIECKZ
Replies: 7
Views: 7728

Re: HAPPY BIRTHDAY ILLWIECKZ

Image

by chris
Fri Sep 11, 2015 11:34 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 991184

Re: Battlesuit

I think Gavlig means the run speed ingame and the animation speed should be in sync. So it doesn't look like you are running while walking. https://www.youtube.com/watch?v=nYwgvefer6Y https://www.youtube.com/watch?v=nYwgvefer6Y (video embedding never works for me :< ) There is always the option to e...
by chris
Sun Aug 30, 2015 12:28 pm UTC
Forum: Ideas & Suggestions
Topic: What if we just got rid of credits?
Replies: 14
Views: 13666

Re: What if we just got rid of credits?

+1