Search found 369 matches

by KenuR
Mon Mar 19, 2012 9:21 am UTC
Forum: Ideas & Suggestions
Topic: Buildable Mapobjects and Missions
Replies: 9
Views: 9982

Re: Buildable Mapobjects and Missions

Qrntz wrote:

How bout a lazor that pews and all people die

Qrntz, you spelled "Chernobyl" wrong :rolleyes:

by KenuR
Mon Mar 19, 2012 9:17 am UTC
Forum: Ideas & Suggestions
Topic: Alternate game modes?
Replies: 27
Views: 25599

Re: Alternate game modes?

I kinda like this idea. One improvement: instead of making the aliens wait several minutes, give the humans like 30 seconds or so and make the build time zero for everything; this ensures that the humans team, if at all competent, will be able to get a base up and make for a good game for the alien...
by KenuR
Mon Mar 19, 2012 5:28 am UTC
Forum: Ideas & Suggestions
Topic: Alternate game modes?
Replies: 27
Views: 25599

Re: Alternate game modes?

Infection style game mode. [b]Main rules:[/b] Humans: When the game starts humans get a few minutes to build their base, after that building is not allowed. Aliens can't spawn until humans' time for building expires. when a human dies he becomes an alien and gets transferred to the alien team. the g...
by KenuR
Sun Mar 18, 2012 8:26 am UTC
Forum: Community Development
Topic: Supertanker can paint!
Replies: 15
Views: 15897

Re: Supertanker can paint!

velociostrich wrote:

Also, grangers are being removed.

you did not just say that

by KenuR
Sat Mar 17, 2012 12:50 pm UTC
Forum: General Discussion
Topic: forum theme
Replies: 13
Views: 14085

Re: forum theme

I do like this theme, but if you must, make it bright pink! :D

by KenuR
Sat Mar 17, 2012 11:13 am UTC
Forum: Troubleshooting
Topic: unvanquished 0.2.5 error
Replies: 2
Views: 4140

unvanquished 0.2.5 error

after downloading the 0.2.5 version I get an error every time I try to start a map on local server. So every time I go to Play -> Create Server -> Join I see the "Starting up..." but then I get this error in the console: "ERROR: Failed to locate cgame DLL for pure server mode" It...
by KenuR
Sat Mar 17, 2012 8:01 am UTC
Forum: General Discussion
Topic: Unvanquished FAQ Thread!
Replies: 20
Views: 19568

Re: Unvanquished FAQ Thread!

Sorry, I'm not too sure on the specifics with mapping tools. You'll have to wait for someone else to answer that. Development of all models is overlooked by cron, one of the Unvanquished project heads. Regardless, I'll attempt to answer your question: Weapon models are being worked on by Stannum. T...
by KenuR
Sat Mar 17, 2012 7:02 am UTC
Forum: General Discussion
Topic: Unvanquished FAQ Thread!
Replies: 20
Views: 19568

Re: Unvanquished FAQ Thread!

I know that maps can be created with either GTKradiant Netradiant or Darkradiant, but which program are your mappers using exactly?

Are you planning on replacing current guns/classes/buildings with different ones?

Are you planning on recruiting new people to work on the project?