Search found 184 matches

by velociostrich
Fri Mar 29, 2013 2:47 am UTC
Forum: Concepts
Topic: Battle Suit (2)
Replies: 48
Views: 62474

Re: Battle Suit Concept

Nice work so far! I like #5. Shoulders may need some bulking up. Don't forget the matching helmet. #1 could be used as heavy armor. The only problem with using #1 for heavy armor and #5 for the battlesuit is a lack of differentiation between the two silhouette-wise. If #1 were to be used as heavy ar...
by velociostrich
Wed Mar 27, 2013 1:22 am UTC
Forum: Concepts
Topic: Las Gun
Replies: 34
Views: 19878

Re: LAS GUN WIP

@janev, imo the thumbholes in kenan's concepts look fine (they're not as small as in the image you posted) and look better than the pistol grip. I'd like to see a consensus on this, but we shouldn't spend too much back-and-forth on it. I think the question here is much more one of aesthetics than re...
by velociostrich
Wed Mar 27, 2013 1:15 am UTC
Forum: Concepts
Topic: Barricade (1)
Replies: 3
Views: 4014

Re: Alien Barricade Concept

Looks good! Hey, nice sketch! I like it style-wise but from a gameplay perspective, I'm not sure if we want to move away from a square footprint. I personally have no objections (I find the limitations of our current barricades somewhat silly), but we should discuss this here before you move on with...
by velociostrich
Tue Mar 26, 2013 1:41 pm UTC
Forum: Community Development
Topic: Color grading: a how-to guide
Replies: 4
Views: 6286

Re: Color grading: a how-to guide

"you'll be seeing your colour grade applied to the entire map" That is so amazing just from a mere screenshot edit... So basically in short, take a screenshot, "colour grade" it, then put it in the /gfx directory of a new pk3. Open Unv and do ]/testcgrade gfx/<imgname.prefix> an...
by velociostrich
Mon Mar 25, 2013 11:51 pm UTC
Forum: Concepts
Topic: Las Gun
Replies: 34
Views: 19878

Re: LAS GUN WIP

From a real world point of view I have my doubts about those handles (#1) with thumbholes in the buttstock. It's just not ergonomic and fast. If you are referring to the shape of the bullpup-style stock, that's something that's been done quite a few times successfully, unless you are referring to t...
by velociostrich
Mon Mar 25, 2013 11:28 pm UTC
Forum: Assets & Artwork
Topic: Modifying Existing Assets
Replies: 10
Views: 7939

Re: Modifying Existing Assets

That's not the normalmaps, that's the specmap. You just need to tone those down. Oh, it's both. It sure as hell is both; I can tell by the pixels. (No, really, I can tell just by looking at the normal map itself that it's bad.) The problem lies in the approach. The normal maps were created using gr...
by velociostrich
Sun Mar 24, 2013 12:23 am UTC
Forum: Ideas & Suggestions
Topic: Resource game reviews
Replies: 6
Views: 4986

Re: Resource game reviews

Power/creep restrictions felt really pointless: everywhere people just built an egg/leech or repeater/drill pair -- it felt like I had to build two things for one purpose. My guess is that everyone would be surprised by how much more fun it'd be to not have power/creep at all, but if it has to stay...
by velociostrich
Sat Mar 23, 2013 4:24 am UTC
Forum: Concepts
Topic: Las Gun
Replies: 34
Views: 19878

Re: LAS GUN WIP

Hey, nice to see something so quick from you! So, on to (constructive!) criticism: I want very much to like this concept, and I do, however, I feel as though the front end of it is a bit eerily similar to the Marines' rifle from the Aliens franchise. This is not necessarily a bad thing as it does lo...
by velociostrich
Sun Mar 17, 2013 11:45 pm UTC
Forum: Ideas & Suggestions
Topic: Keyboard layout proposal
Replies: 17
Views: 13970

Re: Keyboard layout proposal

How about both good default binds and intuitive interface? Like kharnov said, a better interface is being worked on. When I say "worked on", I mean we're working on integrating libRocket, which would then let us actually get to the part where we make the GUIs and do all that fun stuff, bu...
by velociostrich
Sat Mar 16, 2013 1:47 am UTC
Forum: Maps & Textures
Topic: City Centre
Replies: 7
Views: 5472

Re: City Centre Map Project

Who do we have making the modular components?