Search found 245 matches
- Fri Aug 17, 2012 8:08 pm UTC
- Forum: Assets & Artwork
- Topic: Logo + Icon
- Replies: 0
- Views: 6226
Re: OM Model
simply wonderful :D
- Wed Jul 18, 2012 5:22 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay
- Replies: 2
- Views: 2832
Re: Gameplay
Oh yes this goes in the right direction. :)
nearly hopeless situations, the silent space, hiding and slowly moves in expectation of a ambush.
And than bam the hell breaks down with hail of bullets and screaming aliens.
A electric atmosphere that lets the players go to the limit.
- Tue Jul 17, 2012 8:10 pm UTC
- Forum: Ideas & Suggestions
- Topic: Gameplay
- Replies: 2
- Views: 2832
Gameplay
I think we should go a step back from specific Game play changes and define what we want. What are the Emotions and situations we want to happen? With this in the background we can look on existing game elements and new ideas how useful they are to reach this. i start with: 3 Humans sneak through a ...
- Tue Jul 17, 2012 7:40 pm UTC
- Forum: Ideas & Suggestions
- Topic: Camping
- Replies: 5
- Views: 4283
Re: Camping
Some other ideas for it:
- Let something defend the resource points, which must be killed before players can reach them (more resources = stronger defense)
- To use the Resources players must bring them from the Extractor to the main base. Only Ckits/Grangers can carry resources.
Re: OM Model
The Overmind is a Zombie brain, hunting for other brains. :o
Re: OM Model
I can see him scream: BRAIIINNSSS!!!
wonderful :)
Re: OM Model
The bigger brain looks better. Maybe let it go a bit down on the back to show how heavy the brain is. http://www.urbanexcess.com/images/product/medium/IG319MR-BLK_1.jpg The Overmind is a big, lazy and can't move. The only thing he use is his Brain. He's something like Jabba the Hutt with a monsterhe...
- Sat Jun 23, 2012 1:38 pm UTC
- Forum: Ideas & Suggestions
- Topic: Camping
- Replies: 5
- Views: 4283
Re: Camping
Yes, a separate Building for mining would be better. Than they could be limited, e.g. only 3 extractors per team to prevent that Aliens get to much resources.
- Fri Jun 22, 2012 8:59 pm UTC
- Forum: Concepts
- Topic: Female Soldier: Silhouette
- Replies: 26
- Views: 20347
Re: Female Trooper - Silhouette Concept Art
good, long hair is not so good. maybe with a plait? looks to much cyborg for me good the boots looks like fantasy good Dreadlogs? no :o Hair looks best . but to much cyborg. This looks cool but the Outlaw style diden't match the theme ? The arm right Arm (without weapon) looks a bit strange. I woul...