Search found 1019 matches

by ViruS
Sat Nov 30, 2013 12:05 pm UTC
Forum: Troubleshooting
Topic: Reticule not visible on HUD
Replies: 7
Views: 7048

Re: Reticule not visible on HUD

When you metioned reticle I thought you meant the actual physical one. Crosshairs are cg_crosshair and there's a size cvar somewhere I think. Do /cvarlist cross* and you should find it.

by ViruS
Fri Nov 29, 2013 6:38 am UTC
Forum: General Discussion
Topic: libRocket
Replies: 14
Views: 13869

Re: libRocket

Did I just read "HTML?" Questions: Will we still have to click or can we hover our mouse over it? Can we have a "hold button and move mouse to designated area" radial menu style option? A few games already have this implemention because it's quick and easy to use. The cursor does...
by ViruS
Fri Nov 29, 2013 6:22 am UTC
Forum: Troubleshooting
Topic: Reticule not visible on HUD
Replies: 7
Views: 7048

Re: Reticule not visible on HUD

JOURNEYMAN wrote:

On my Linux laptop, I can't see reticules for any of the weapons or alien classes. I checked the menu options and the cvars but they all have reticules turned on but not visible on my HUD.

Do you mean crosshairs, like cg_crosshair or do you mean like the weapon's sights (cg_Drawgun)? :confused:

by ViruS
Fri Nov 29, 2013 6:21 am UTC
Forum: Off-topic
Topic: MERRY THANKSGIVING
Replies: 5
Views: 7611

Re: MERRY THANKSGIVING

granger eats turkey, shrinks into a basilisk

by ViruS
Fri Nov 29, 2013 6:20 am UTC
Forum: General Discussion
Topic: Flamethrower
Replies: 16
Views: 16295

Re: Flamethrower

We have a firebomb. It is literally called the firebomb. I feel that the firebomb isn't useful except jamming up vents and lighting close-built structures (which probably won't die out in most cases). @viech (or whoever's responsible for balancing): Can the firebomb/flamer burn duration on the grou...
by ViruS
Thu Nov 28, 2013 12:16 pm UTC
Forum: Off-topic
Topic: Coders Wanted for Cuboid Resurrection
Replies: 14
Views: 15774

Re: Armour Calcs

It looked like this . Wait, I already knew that. I remembered some other complex calculation, and it was different to the 1.1 format too... Edit: I just did a sample calculation, and sort of got an answer similar to what I saw in-game. The reason why it seems dodgy from what I see is because of thi...
by ViruS
Thu Nov 28, 2013 12:14 pm UTC
Forum: General Discussion
Topic: IQM
Replies: 10
Views: 11704

Re: IQM

:cool:

I've wondered whether modern game engines usually create their own model formats or not...

by ViruS
Thu Nov 28, 2013 12:13 pm UTC
Forum: General Discussion
Topic: Demographics data
Replies: 4
Views: 5153

Re: Demographics data

I don't really understand some of those categories... Also, can you use different colours (i.e. rainbow like how they do on infra-red single spectrum analysis) for the countries or does google pick them for you? It's hard to tell between 1 and 100. "Above 35" popularity would probably be e...
by ViruS
Wed Nov 27, 2013 2:06 am UTC
Forum: General Discussion
Topic: Merge of the first batch of engine-upgrade changes
Replies: 2
Views: 4112

Re: Merge of the first batch of engine-upgrade changes

Well I guess this means I'll have a hard time in the future trying to duplicate trem gameplay for the nostalgia mod I was planning on doing. :frown:

Then again, I'm looking forward to the upp'd engine for its features.

by ViruS
Wed Nov 27, 2013 2:03 am UTC
Forum: General Discussion
Topic: Flamethrower
Replies: 16
Views: 16295

Re: Flamethrower

I don't like it when you kill a buildable that prints to the whole team when you're trying to douse a flame. The spit doesn't do damage anymore. Healing is fine with me, I'll keep that in mind when I get back to alien buildables. I don't think your knowledge of particle system and missile bounding ...