Search found 336 matches

by JOURNEYMAN
Mon May 28, 2012 11:22 pm UTC
Forum: Feedback
Topic: Interesting bot observations.
Replies: 54
Views: 44999

Re: Interesting bot observations.

Just played with new navmesh. The bots seem to be more "active", especially on ATCSHD. However, on ATCS Zone Alpha, they exhibit same behavior as before. They just stay at their base and don't move anywhere. On Wrectify, the alien base was moved to the plant room, but the human bots contin...
by JOURNEYMAN
Wed May 23, 2012 7:28 am UTC
Forum: Feedback
Topic: Interesting bot observations.
Replies: 54
Views: 44999

Re: Interesting bot observations.

It appears that structures that are in process of building don't seem to register to the bots. Also the bots react to the structures that are not visible to them, like the Nano example above.

by JOURNEYMAN
Tue May 22, 2012 3:13 pm UTC
Forum: Feedback
Topic: Interesting bot observations.
Replies: 54
Views: 44999

Re: Interesting bot observations.

On Orion, two or three dretches got stuck behind the barrier on the main hallway and couldn't get out. Human bots just ignored them even when they were equipped with helmets. I built a med under the ramp on human default, and instead of standing still, one of the bots would just circle around the sp...
by JOURNEYMAN
Fri May 18, 2012 7:14 am UTC
Forum: Feedback
Topic: Interesting bot observations.
Replies: 54
Views: 44999

Re: Interesting bot observations.

Fuma wrote:

Oh, and now we have nice graphics to display the Navmesh on the map so we can see if the mesh is ok :).
http://imgur.com/D2hVK

Is this something a regular player can turn on and off during the game?

by JOURNEYMAN
Tue May 15, 2012 9:56 pm UTC
Forum: Feedback
Topic: Interesting bot observations.
Replies: 54
Views: 44999

Re: Interesting bot observations.

On Arachnid, at some point toward the SD, bots of both teams just stopped moving around. Doing either absolutely nothing, or just moving in circles around a spot. It was quite eerie, especially in human base with battle suits gathered around the reactor. A couple of human bots were just standing on ...
by JOURNEYMAN
Tue May 15, 2012 7:57 am UTC
Forum: Feedback
Topic: Interesting bot observations.
Replies: 54
Views: 44999

Interesting bot observations.

On station15, I moved human base to the furnace room. But human bots seemed to be going the long way via human default or the garden, instead of the other door, which is much closer to the alien base. On nano, a basilisk was stuck on a wall in middle area, trying frantically to get at the telenode b...
by JOURNEYMAN
Sun May 13, 2012 9:35 pm UTC
Forum: Troubleshooting
Topic: low fps when holding ckit
Replies: 3
Views: 4017

Re: low fps when holding ckit

Just curious. Why does this affect builders only?

by JOURNEYMAN
Sun May 13, 2012 4:45 pm UTC
Forum: Ideas & Suggestions
Topic: Bots feedback
Replies: 4
Views: 5013

Re: Bots feedback

by JOURNEYMAN
Sun May 13, 2012 4:05 pm UTC
Forum: Troubleshooting
Topic: low fps when holding ckit
Replies: 3
Views: 4017

low fps when holding ckit

I noticed that when holding a ckit, my fps drops to 5, but when I switch to a weapon the fps returns to normal instantly (20 - 30 for me). This doesn't happen when I'm playing locally. Same thing happens with granger.

by JOURNEYMAN
Fri May 11, 2012 6:21 am UTC
Forum: Ideas & Suggestions
Topic: Auto Stage Up
Replies: 9
Views: 8479

Auto Stage Up

Is it possible to have automatic stage ups every 5 to 10 minutes on the server? Just for the alpha releases. There is hardly anyone around and it would be nice to test advanced classes/weapons/structures and see how they work. May be the feature can be turned off when there are more than one person ...