Search found 53 matches

by bsp1t
Tue Dec 03, 2013 5:46 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

As requested, another update. Includes more test stuff and corrected trees. Ignore the black glass and missing sand (last minute shader mistake in my rush) :D some crappy sshots - this is a texture test area. Keeps hands inside the vehicle at all times. http://i.imgur.com/9yT1zro.png http://i.imgur....
by bsp1t
Mon Dec 02, 2013 3:32 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

It could...

Image
by bsp1t
Mon Dec 02, 2013 6:10 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

almost forgot

troop transporter!

Image
by bsp1t
Sun Dec 01, 2013 8:43 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

Ok here is a test map. Its just a simple test area, but i think you may be surprised. Still tweaking shaders/textures, but it shows a bit of what im going for. Trying to think outside the box.... Do a simple /map cube to load. Let me know if its cool or not..As i said, trying a new direction in mapp...
by bsp1t
Tue Nov 26, 2013 3:59 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

Trying to go with that organic look, instead of the usuall square rooms and halls. Thats all blender except for the rocks and skybox. (rocks were easy in radiant, just make a brush and hit the rock tool - fast and easy.) Getting all my prefabs/textures/models together first, after that its all lego'...
by bsp1t
Tue Nov 26, 2013 1:57 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

moar


Image

Image

Image
by bsp1t
Tue Nov 19, 2013 5:50 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

Finally got the sun/sky/skymap talking nice. I improved the skymap, and cleaned up the textures....

Is this the moon?

Image
by bsp1t
Thu Nov 14, 2013 2:33 am UTC
Forum: Community Development
Topic: Treepak
Replies: 4
Views: 3512

Re: Treepak

I was going to add a tcmod stage, give them a bit of wind. Low on my list right now, but hey play with it. Got tons of time into this, need a break. Starting to feel like a monkey.
by bsp1t
Thu Nov 14, 2013 1:29 am UTC
Forum: Community Development
Topic: Treepak
Replies: 4
Views: 3512

Re: Treepak

Good news everyone! Treepak 0.1 is out, and it comes as a suppository! I'd like to get back to mapping, so if anyone wants to tweak the shader/textures please feel free to run with it. The only major problems are the specular maps, and you can easily tweak those to fit your scene. If you make a corr...
by bsp1t
Wed Nov 13, 2013 7:54 pm UTC
Forum: Community Development
Topic: Treepak
Replies: 4
Views: 3512

Treepak

Treepak is almost finished. Dont mind the fps, many background apps eating gpu. The ferns/ground stuff is under 30 polys. The trees are under 1k. Spam away. Tree barks are solid so you can climb up and hide in there. Also this was a simple fastvis, so dont inform me about minor shading errors, pleas...

Go to advanced search