Search found 53 matches
- Thu Dec 19, 2013 12:23 pm UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 73835
Re: moonbase map concept
Finished up some models and textures...getting back to mapping. I know they arent perfect but I am only so good. (we need a good texture guy). This is a simple fast vis. InstaRedPlastic (tm) (c) :D Seals up moonbase airleaks and burns your eyes! 19.95$ a container. http://i.imgur.com/BWlYhLj.png htt...
- Sat Dec 14, 2013 6:12 pm UTC
- Forum: Ideas & Suggestions
- Topic: Renderer Observations
- Replies: 3
- Views: 4228
Re: Renderer Observations
expand it and try recompiling it.
- Fri Dec 13, 2013 10:17 pm UTC
- Forum: Community Development
- Topic: XMAS gift from team reaction.
- Replies: 1
- Views: 4238
XMAS gift from team reaction.
delete me.
- Thu Dec 12, 2013 7:38 pm UTC
- Forum: Community Development
- Topic: Improved Tremulous Particle Effects [Beta]
- Replies: 1
- Views: 3685
Re: Improved Tremulous Particle Effects [Beta]
VERY NICE! I've been doing tons of shaders for moonbase, but ill definitly be taking a lesson from your work, professor. I've been messing with lightstyles but its a but buggy between different engines... Amazing work. I'm nearly speechless. Do the weapons cast light onto the textures as they go alo...
- Wed Dec 11, 2013 8:56 am UTC
- Forum: Ideas & Suggestions
- Topic: Renderer Observations
- Replies: 3
- Views: 4228
Renderer Observations
So i started some styled light tests that work in other engines - here are some results. First of all the links (and there are few) that i have been working from about light styles. Listed from most usefull to least. http://q3map2.robotrenegade.com/docs/shader_manual/lightstyles.html http://forums.w...
- Sat Dec 07, 2013 5:45 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 73835
Re: moonbase map concept
Thank you, and Thanks to the supportive irc community. I can continue on geometry now.
The problem was related to too many large tga's and lightmaps. Converting all to png and altering lightmapsize got it working, thanks for the working suggestions and your patience when i was quite fustrated.
- Thu Dec 05, 2013 2:24 pm UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 73835
Re: moonbase map concept

Lets see how many trees it takes to drown the fps..
- Thu Dec 05, 2013 12:03 pm UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 73835
Re: moonbase map concept
Thank you for proper criticism. Those comments are something i can work with. For the rest of you take a lession, screaming "IT SUCKS" or the equivilant, smart ass comments, etc, at me doesnt help. As far as fps goes, the terrain has been redone for low poly, along with the models. The sma...
- Thu Dec 05, 2013 10:31 am UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 73835
Re: moonbase map concept
Geometry test for next dome section.

- Tue Dec 03, 2013 11:40 pm UTC
- Forum: Community Development
- Topic: moonbase map concept
- Replies: 57
- Views: 73835
Re: moonbase map concept

we dont need no water...
