Search found 53 matches

by bsp1t
Mon Apr 21, 2014 10:52 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

small status update

Well, cron and I have been working hard on models and textures... I think we have most of the shader issues fixed, and the models appear correct. These are some test sshots. Not perfect but I think we're getting closer to the quality we want. http://i.imgur.com/tSvZVVY.jpg http://i.imgur.com/zfhBbWM...
by bsp1t
Tue Mar 11, 2014 6:02 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

WHAT?! the water sucks!? best water in any unv map seen yet... Plants?! Best plants ive seen in a unv map yet! Ok the rest is good critisism, Working on those problems. Ill fix those next release. But you are a respected mapper so ill apply your advice best I can. THANK YOU to the only person who to...
by bsp1t
Sun Mar 09, 2014 7:52 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

Thanks to _ds_ http://www.unvanquished.net/~dsalt/map-moonbase_a6+crn.pk3 filesize knocked down to 32 from 63MB try that for todays gameplay. Nice work _ds_! Thank you to everyone who playtests and try's it out. I was just hoping to get something new and fresh out for a new game. This ain't q2 ppl!
by bsp1t
Sun Mar 09, 2014 6:15 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

Lots of fixes - 1) caulked and moved things to help the vis/pvs / hint brush experiments - there is room for hint improvements. (I can see the rtris errors in certain spots - hint brushes dont always work the way we want them to. But its tweakable..) 2) fixed the 'hidden' invis brush under some ligh...
by bsp1t
Tue Mar 04, 2014 7:47 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

All joking aside, in honor of this current release - MOONBASE This is just an fps test, theme test. If you see a texture misalignment - trust me i already see it. If you see a light problem, I already know. If you dont like the texture, I already see it. Let me reiterate : this is a fps test and lay...
by bsp1t
Mon Jan 13, 2014 10:10 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

(was testing model shading etc and realized 'woah')

Image

Ha! I've haunted all your dreams!

troll bonus keyword : " reddit " . Maybe we will get some P.R. ....
by bsp1t
Sun Jan 12, 2014 2:03 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

Lots of work on shader, models etc. Thanks for the help everyone. The shaders will be pretty... Some layout tests. Be gentle. There are no textures/fancy shaders/uvmaps. There are seams errors etc - its just a speedmap. The cave part will be better lit next post when the lab section gets pasted in.....
by bsp1t
Fri Dec 20, 2013 12:50 am UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

I humbly admit i have been doing my normal/specs wrong. I humbly admit gimp is not a total solution. Thank you IRC. Trees are now normal/spec'd and no more sparklies. Yes, I know specmaps need tweaking, but its working now. Also one tree trunk is broken, its currently under repair. http://i.imgur.co...
by bsp1t
Thu Dec 19, 2013 5:38 pm UTC
Forum: Community Development
Topic: moonbase map concept
Replies: 57
Views: 50675

Re: moonbase map concept

The black spots and artifacts are due to fast vis as noted in the first post. A proper vis makes those go away. Of course the red will be gone eventually, its just a placeholder. However dont expect magic, it will probably end up some sort of shiny metal. I'll try to keep it at a minimum. Moonrock/r...

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