Search found 121 matches

by E-Mxp
Sat Oct 27, 2012 6:49 pm UTC
Forum: Off-topic
Topic: What are you listening to right now?
Replies: 130
Views: 107092

Re: What are you listening to right now?

phpBB [video]

https://www.youtube.com/watch?v=nboBGt9Hlcc[/video]

by E-Mxp
Tue Oct 16, 2012 7:55 pm UTC
Forum: Community
Topic: dutch translation
Replies: 9
Views: 8382

Re: dutch translation

Great! :D

by E-Mxp
Tue Oct 16, 2012 7:45 pm UTC
Forum: Ideas & Suggestions
Topic: Flying Alien
Replies: 14
Views: 10794

Re: Flying Alien

I would like to see the flying aliens to be as swarmlike as dretches. 1 evo for slightly more health and flying powers.

by E-Mxp
Tue Oct 16, 2012 7:42 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How much preference should the game give to offense versus defense?
Replies: 12
Views: 10139

Re: How much preference should the game give to offense versus defense?

Well yea, but what he means is the offence in militairy terms, the action of attacking an enemy, not as in someone trying to hurt your feelings. :P

I think there should be a balance should be slightly shifted towards offencive as this would prevent camping and will give more active gameplay.

by E-Mxp
Sat Oct 13, 2012 7:18 pm UTC
Forum: Ideas & Suggestions
Topic: How big should teams be?
Replies: 20
Views: 14381

Re: How big should teams be?

A two person match should be playable, with some extra effort from both players. One on one will quickly become unballanced. As soon as the alien evolves to a dragoon the match is basicly over. Also with this you could get the problem of spawn camping. I would love to see a nice 64 player map :D YE...
by E-Mxp
Fri Oct 12, 2012 2:24 pm UTC
Forum: Ideas & Suggestions
Topic: How big should teams be?
Replies: 20
Views: 14381

Re: How big should teams be?

I always have the most fun with big matches. 12v12 or more.

by E-Mxp
Wed Oct 10, 2012 6:55 pm UTC
Forum: Feedback
Topic: Your thoughts on the skulls in the base of the NEW egg model?
Replies: 34
Views: 27626

Re: Your thoughts on the skulls in the base of the NEW egg model?

If in a dark future we would have upgradeable buildings, the sculls would make an awesome visual representation of an stage up! For now, it looks cool, I say keep them. Sort of shows the aggression of the aliens and the huge danger they are to the humans. Also, there is no need to be so hostile Anom...
by E-Mxp
Tue Oct 09, 2012 7:02 am UTC
Forum: Community Development
Topic: HotfixHud v5.2 for Unvanquished
Replies: 46
Views: 38599

Re: HotfixHud v5.2 for Unvanquished

Can do!

by E-Mxp
Mon Oct 08, 2012 2:20 pm UTC
Forum: Community Development
Topic: HotfixHud v5.2 for Unvanquished
Replies: 46
Views: 38599

Re: HotfixHud v5.2 for Unvanquished

Updated!

Mostly updates to the options. Standardized loading screens as suggested <here>. Let me know what you think.

In the process of updating the Cross hud, but it's gonna take some time.

by E-Mxp
Wed Oct 03, 2012 9:43 am UTC
Forum: Ideas & Suggestions
Topic: a HUD for the Lefties
Replies: 6
Views: 6000

Re: a HUD for the Lefties

5. sugar on top would be a leftie character model. Allthough i have no idea, how much coding this would involve. but it would be really cool. Hmm I don't really see the point as you only see your character in first person. Unless you would assume everyone is left handed and therefor has left-handed...