Search found 339 matches

by JOURNEYMAN
Mon Jun 02, 2014 1:22 am UTC
Forum: General Discussion
Topic: Suggest some names!
Replies: 60
Views: 100891

Re: Suggest some names!

The Hunt for Grumpy Granger

by JOURNEYMAN
Sun May 11, 2014 7:10 pm UTC
Forum: Feedback
Topic: Build Glitch
Replies: 11
Views: 17808

Re: Build Glitch

No I mean, why do your textures look so incredibly washed out right now? If you're not very low on performance or GPU memory, you might want to look for options to increase texture quality. An orion version where the nodes are a bit further apart so that their bounding boxes don't stack is up on th...
by JOURNEYMAN
Thu May 08, 2014 2:23 am UTC
Forum: Feedback
Topic: Build Glitch
Replies: 11
Views: 17808

Re: Build Glitch

This is a known bug that was present in one form or the other since 1.1. I guess it would be easy to fix if the relevant code wasn't so messy. It's definitely on my radar for when we reimplement buildables in general (gamelogic move to C++). PS: What happened to your texture resolution? :grin: r_ca...
by JOURNEYMAN
Sat May 03, 2014 11:48 pm UTC
Forum: Feedback
Topic: Build Glitch
Replies: 11
Views: 17808

Build Glitch

There is a build glitch on the map Orion. In human base, the node on the front is slightly higher than the node at the back. This effectively creates a sort of trap for the human bots. This is the same build glitch from the old Tremulous and didn't seem to get addressed yet. http://i.imgur.com/0FTh4...
by JOURNEYMAN
Sun Apr 27, 2014 8:06 pm UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 20399

Re: (Mac) Loading new Unvanquished specific map crashes the

Here is the log file. tty console mode disabled Unvanquished 0.26.0 Mac OS X x86 Mar 3 2014 +set fs_basepath /Users/Monk/games/unvanquished +set fs_libpath /Users/Monk/games/unvanquished/Unvanquished.app/Contents/MacOS Home path: /Users/Monk/Library/Application Support/Unvanquished Pak path: /Users/...
by JOURNEYMAN
Thu Apr 24, 2014 1:31 am UTC
Forum: Troubleshooting
Topic: Instantly crashes at launch, with no message (Mac)
Replies: 5
Views: 9366

Re: Instantly crashes at launch, with no message (Mac)

Could this be related to the problems I'm having with the new maps?

by JOURNEYMAN
Thu Apr 24, 2014 1:28 am UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 20399

Re: (Mac) Loading new Unvanquished specific map crashes the

I'll try that this weekend to get the log file. Also, running the game locally still crashes the game upon loading the new map.

by JOURNEYMAN
Mon Apr 21, 2014 2:21 am UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 20399

Re: (Mac) Loading new Unvanquished specific map crashes the

I found an old vms for v0.23 and deleted it but without any effect. Interestingly I was able to load and play platform 23 during the dev games but other new maps still crashes the game. Also, the crash log above seems to be from the previous version and not the current version. When I delete the cra...
by JOURNEYMAN
Sun Apr 20, 2014 5:21 pm UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 20399

Re: (Mac) Loading new Unvanquished specific map crashes the

I have the Universal Zip V0.26 in the /Users/Monk/games/ directory. And there is the unvanquished_0.26.0.pk3 in Unvanquished/pkg directory there. Don't know why the version is indicated as 0.23.0. Perhaps delete old vms again?

by JOURNEYMAN
Sun Apr 20, 2014 3:30 am UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 20399

Re: (Mac) Loading new Unvanquished specific map crashes the

Here is the crashlog.txt tty console mode disabled Unvanquished 0.23.0 v0.23.0-0-g2a48b95+dirty Mac OS X x86 Dec 11 2013 +set fs_basepath /Users/Monk/games +set fs_libpath /Users/Monk/games/Unvanquished.app/Contents/MacOS FS_AddGameDirectory("/Users/Monk/games", "main") found 0 ....