Search found 315 matches

by JOURNEYMAN
Mon Apr 21, 2014 2:21 am UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 6111

Re: (Mac) Loading new Unvanquished specific map crashes the

I found an old vms for v0.23 and deleted it but without any effect. Interestingly I was able to load and play platform 23 during the dev games but other new maps still crashes the game. Also, the crash log above seems to be from the previous version and not the current version. When I delete the cra...
by JOURNEYMAN
Sun Apr 20, 2014 5:21 pm UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 6111

Re: (Mac) Loading new Unvanquished specific map crashes the

I have the Universal Zip V0.26 in the /Users/Monk/games/ directory. And there is the unvanquished_0.26.0.pk3 in Unvanquished/pkg directory there. Don't know why the version is indicated as 0.23.0. Perhaps delete old vms again?
by JOURNEYMAN
Sun Apr 20, 2014 3:30 am UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 6111

Re: (Mac) Loading new Unvanquished specific map crashes the

Here is the crashlog.txt tty console mode disabled Unvanquished 0.23.0 v0.23.0-0-g2a48b95+dirty Mac OS X x86 Dec 11 2013 +set fs_basepath /Users/Monk/games +set fs_libpath /Users/Monk/games/Unvanquished.app/Contents/MacOS FS_AddGameDirectory("/Users/Monk/games", "main") found 0 ....
by JOURNEYMAN
Sat Apr 19, 2014 10:11 pm UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 6111

(Mac) Loading new Unvanquished specific map crashes the game

The game crashes when loading the Unvanquished specific maps (parpax, platform, forlorn, chasm, etc). According to the crash log, the default.cfg couldn't be loaded and missing some essential files.
Older Trem maps seems to be fine.
by JOURNEYMAN
Sun Apr 06, 2014 12:31 am UTC
Forum: Ideas & Suggestions
Topic: Radar Upgrade (or rather downgrade)
Replies: 7
Views: 2671

Re: Radar Upgrade (or rather downgrade)

Well, since the game is still in alpha stage, you can try different implementations before settling on a permanent solution. However I think the radar on the HUD is more than sufficient. Cluttering the mini map with radar blip would create too much distractions.
by JOURNEYMAN
Sat Apr 05, 2014 2:07 am UTC
Forum: Feedback
Topic: The static on HUD
Replies: 7
Views: 3465

Re: The static on HUD

As I mentioned above, this feature could be utilized as an in game effect if the grains can be made more coarse.
by JOURNEYMAN
Sat Apr 05, 2014 2:01 am UTC
Forum: Ideas & Suggestions
Topic: Radar Upgrade (or rather downgrade)
Replies: 7
Views: 2671

Re: Radar Upgrade (or rather downgrade)

So even if a battle suit can't be equipped with a radar he can still have access to it, as long as another team mate has one nearby? If so I think it's a pretty good idea. It will probably promote team work as well.
by JOURNEYMAN
Thu Apr 03, 2014 1:41 am UTC
Forum: Ideas & Suggestions
Topic: Radar Upgrade (or rather downgrade)
Replies: 7
Views: 2671

Re: Radar Upgrade (or rather downgrade)

So does this mean that if one player is equipped with a radar, all other teammates will have access to the radar readings?
by JOURNEYMAN
Sun Mar 30, 2014 7:13 pm UTC
Forum: Feedback
Topic: The static on HUD
Replies: 7
Views: 3465

Re: The static on HUD

D:

I'm curious why this feature is even in the game.
by JOURNEYMAN
Sat Mar 29, 2014 8:43 pm UTC
Forum: Feedback
Topic: The static on HUD
Replies: 7
Views: 3465

The static on HUD

Here are the screen shots of the static on HUD. This was taken locally as I had some trouble connecting to the servers. On dev server the static looks more coarse than others. On other servers it looks like a haze of light green mist. I think this effect would look nice when humans equipped with rad...

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