Search found 315 matches

by JOURNEYMAN
Wed Jun 25, 2014 1:30 am UTC
Forum: Ideas & Suggestions
Topic: Alien airlift
Replies: 5
Views: 2130

Re: Alien airlift

If you implement this feature, can you also make grangers able to take a piggy back ride on goons and tyrants? :smile:
by JOURNEYMAN
Sat Jun 14, 2014 12:41 am UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 6111

Re: (Mac) Loading new Unvanquished specific map crashes the

Seems like it's advanced enough to be called a feature. A feature to force everyone to upgrade their hardware. :tongue:
by JOURNEYMAN
Sun Jun 08, 2014 10:18 pm UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 6111

Re: (Mac) Loading new Unvanquished specific map crashes the

I increased the texture quality and the new maps seem to be loading fine. Never thought to increase the texture quality. :bugeyes:
by JOURNEYMAN
Mon Jun 02, 2014 1:22 am UTC
Forum: General Discussion
Topic: Suggest some names!
Replies: 61
Views: 25192

Re: Suggest some names!

The Hunt for Grumpy Granger
by JOURNEYMAN
Sun May 11, 2014 7:10 pm UTC
Forum: Feedback
Topic: Build Glitch
Replies: 11
Views: 5310

Re: Build Glitch

No I mean, why do your textures look so incredibly washed out right now? If you're not very low on performance or GPU memory, you might want to look for options to increase texture quality. An orion version where the nodes are a bit further apart so that their bounding boxes don't stack is up on th...
by JOURNEYMAN
Thu May 08, 2014 2:23 am UTC
Forum: Feedback
Topic: Build Glitch
Replies: 11
Views: 5310

Re: Build Glitch

This is a known bug that was present in one form or the other since 1.1. I guess it would be easy to fix if the relevant code wasn't so messy. It's definitely on my radar for when we reimplement buildables in general (gamelogic move to C++). PS: What happened to your texture resolution? :grin: r_ca...
by JOURNEYMAN
Sat May 03, 2014 11:48 pm UTC
Forum: Feedback
Topic: Build Glitch
Replies: 11
Views: 5310

Build Glitch

There is a build glitch on the map Orion. In human base, the node on the front is slightly higher than the node at the back. This effectively creates a sort of trap for the human bots. This is the same build glitch from the old Tremulous and didn't seem to get addressed yet. http://i.imgur.com/0FTh4...
by JOURNEYMAN
Sun Apr 27, 2014 8:06 pm UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 6111

Re: (Mac) Loading new Unvanquished specific map crashes the

Here is the log file. tty console mode disabled Unvanquished 0.26.0 Mac OS X x86 Mar 3 2014 +set fs_basepath /Users/Monk/games/unvanquished +set fs_libpath /Users/Monk/games/unvanquished/Unvanquished.app/Contents/MacOS Home path: /Users/Monk/Library/Application Support/Unvanquished Pak path: /Users/...
by JOURNEYMAN
Thu Apr 24, 2014 1:31 am UTC
Forum: Troubleshooting
Topic: Instantly crashes at launch, with no message (Mac)
Replies: 5
Views: 3022

Re: Instantly crashes at launch, with no message (Mac)

Could this be related to the problems I'm having with the new maps?
by JOURNEYMAN
Thu Apr 24, 2014 1:28 am UTC
Forum: Troubleshooting
Topic: (Mac) Loading new Unvanquished specific map crashes the game
Replies: 13
Views: 6111

Re: (Mac) Loading new Unvanquished specific map crashes the

I'll try that this weekend to get the log file. Also, running the game locally still crashes the game upon loading the new map.

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