Search found 163 matches

by velociostrich
Sat Mar 09, 2013 5:52 pm UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 61616

Re: New advanced map editor for Quake engines: TrenchBroom

@illwieckz, this is entirely the wrong thread to discuss the lineage of Unvanquished, but yes, that's pretty much right. As for TrenchBroom vs. Sauerbraten, the two are nothing alike. That screenshot you posted was of Cube, not Sauerbraten, which uses quad trees, not oct trees (which means that, in ...
by velociostrich
Thu Mar 07, 2013 3:09 am UTC
Forum: Off-topic
Topic: Tremulous memories
Replies: 38
Views: 35340

Re: Tremulous memories

That one game literally took about 4 hours. This wasn't uncommon on X server! I can recall coming home from school, firing up Trem, joining and playing for a half an hour, leaving, and coming back two, three, four hours later only to see the very same game going on ATCS. (Although I did notice a lo...
by velociostrich
Tue Mar 05, 2013 3:51 am UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 61616

Re: New advanced map editor for Quake engines: TrenchBroom

I don't know what Tech Unvanquished uses... We've inherited from ET:XreaL, which is a derivative of XreaL (which is a derivative of ioQuake3, which is a derivative of Quake 3 (as you're well aware)) and Wolf:ET (which is also a derivative of Quake 3), with bits from other Q3 derivatives glued into ...
by velociostrich
Tue Mar 05, 2013 1:32 am UTC
Forum: Community Development
Topic: Weapon Sounds
Replies: 21
Views: 18657

Re: Weapon Sounds

bump Can I have some feedback on this? Yes, but you won't like it. It sounds like a stapler or similar; it's very tinny and is entirely lacking on the low end. Also, why would switching weapons make that sound? Shouldn't that sound more like rustling of clothes and clinking of D-rings and the like ...
by velociostrich
Sun Mar 03, 2013 10:47 pm UTC
Forum: General Discussion
Topic: Alpha 13: one year of Unvanquished!
Replies: 26
Views: 22564

Re: Alpha 13: one year of Unvanquished!

DwarfVader wrote:

http://www.freesound.org/

Just because there are free sounds on the internet does not mean that we should just go right ahead and use them without any sort of remixing. Also, nobody here has the time to do sound stuff; basically, we need dedicated sound people.

by velociostrich
Sun Mar 03, 2013 10:43 pm UTC
Forum: Ideas & Suggestions
Topic: velociostrich's roadmap
Replies: 0
Views: 1935

velociostrich's roadmap

Hello! This is my "roadmap" or TODO or whatever you'd like to call it. If you have anything that you'd like me to do, please reply to this thread and I'll add whatever you ask somewhere as a reminder and delete your post (to keep the thread from getting cluttered and a mile long). Do note,...
by velociostrich
Sun Mar 03, 2013 6:49 pm UTC
Forum: General Discussion
Topic: Interested in helping out?
Replies: 35
Views: 27478

Re: Interested in helping out?

TheMuffinMann wrote:

So I could edit the Wiki

JOIN US

...it's really lonely there

by velociostrich
Sun Mar 03, 2013 6:36 pm UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 61616

Re: New advanced map editor for Quake engines: TrenchBroom

Radiant. Never GTK. ...? Radiant uses the Gtk toolkit. I think he was expressing his disdain for that. EDIT: It's not like we don't have other tasks on our todo-list. :p True, but I consider having good tools a high priority as that can save time in the future. If you want to port an editor to our ...
by velociostrich
Sun Mar 03, 2013 2:19 am UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 45
Views: 61616

Re: New advanced map editor for Quake engines: TrenchBroom

That looks fantastic!

Viech wrote:

... but I doubt that editor even knows patches since there is a screenshot where someone builds an arc with brushes.

Then I say we fork it and add support!

by velociostrich
Sun Mar 03, 2013 1:29 am UTC
Forum: General Discussion
Topic: Alpha 13: one year of Unvanquished!
Replies: 26
Views: 22564

Re: Alpha 13: one year of Unvanquished!

Key combinations are easy to memory, and make for >.25 second disguising, allowing players to be effective at that class without having to muck with binds. Atm, it takes 2 seconds to use a menu to do something, and it does not allow the player to move or react while up, whereas the tf2 one does. Th...