Search found 163 matches
Re: LAS GUN WIP
@janev, imo the thumbholes in kenan's concepts look fine (they're not as small as in the image you posted) and look better than the pistol grip. I'd like to see a consensus on this, but we shouldn't spend too much back-and-forth on it. I think the question here is much more one of aesthetics than re...
- Tue Mar 26, 2013 1:41 pm UTC
- Forum: Community Development
- Topic: Color grading: a how-to guide
- Replies: 4
- Views: 5950
Re: Color grading: a how-to guide
"you'll be seeing your colour grade applied to the entire map" That is so amazing just from a mere screenshot edit... So basically in short, take a screenshot, "colour grade" it, then put it in the /gfx directory of a new pk3. Open Unv and do ]/testcgrade gfx/<imgname.prefix> an...
Re: LAS GUN WIP
From a real world point of view I have my doubts about those handles (#1) with thumbholes in the buttstock. It's just not ergonomic and fast. If you are referring to the shape of the bullpup-style stock, that's something that's been done quite a few times successfully, unless you are referring to t...
- Mon Mar 25, 2013 11:28 pm UTC
- Forum: Assets & Artwork
- Topic: Modifying Existing Assets
- Replies: 10
- Views: 1156
Re: Modifying Existing Assets
That's not the normalmaps, that's the specmap. You just need to tone those down. Oh, it's both. It sure as hell is both; I can tell by the pixels. (No, really, I can tell just by looking at the normal map itself that it's bad.) The problem lies in the approach. The normal maps were created using gr...
- Sun Mar 24, 2013 12:23 am UTC
- Forum: Ideas & Suggestions
- Topic: Resource game reviews
- Replies: 6
- Views: 4789
Re: Resource game reviews
Power/creep restrictions felt really pointless: everywhere people just built an egg/leech or repeater/drill pair -- it felt like I had to build two things for one purpose. My guess is that everyone would be surprised by how much more fun it'd be to not have power/creep at all, but if it has to stay...
Re: LAS GUN WIP
Hey, nice to see something so quick from you! So, on to (constructive!) criticism: I want very much to like this concept, and I do, however, I feel as though the front end of it is a bit eerily similar to the Marines' rifle from the Aliens franchise. This is not necessarily a bad thing as it does lo...
- Sun Mar 17, 2013 11:45 pm UTC
- Forum: Ideas & Suggestions
- Topic: Keyboard layout proposal
- Replies: 17
- Views: 13432
Re: Keyboard layout proposal
How about both good default binds and intuitive interface? Like kharnov said, a better interface is being worked on. When I say "worked on", I mean we're working on integrating libRocket, which would then let us actually get to the part where we make the GUIs and do all that fun stuff, bu...
- Sat Mar 16, 2013 1:46 am UTC
- Forum: Community
- Topic: Development Game [ March 16, 2013 ]
- Replies: 8
- Views: 7158
- Thu Mar 14, 2013 1:48 pm UTC
- Forum: Community Development
- Topic: Programming FAQ
- Replies: 10
- Views: 11218
Re: Programming FAQ
Isn't it called 'QuakeC'? No. QuakeC was Q1 or Q2 (or both, I don't recall). I don't even know why "true" doesn't work yet "qtrue" is its replacement "true" is not defined in C. I'm failing school I'd at least like to learn how to code properly Stay in school! That's f...
- Sun Mar 10, 2013 4:22 pm UTC
- Forum: Community
- Topic: Development Game [ March 9, 2013 ]
- Replies: 12
- Views: 11280
Re: Planned Development for Resources Game [ March 9, 2013 ]
⸘How do I keep missing all these‽
