Search found 32 matches

by Theyain
Fri Dec 28, 2012 5:21 am UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 31254

Re: Resources

Bases would expand naturally to the size that a team is capable of defending -- the better the team, the more of the map they would be able to control. Except that no matter how good a team is they can only defend so big of a base. We have all seen this in Trem. Again, what would make Unv so differ...
by Theyain
Fri Dec 28, 2012 3:11 am UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 31254

Re: Resources

Except for the fact that massive bases become impossible to defend due to most games not having anywhere near enough people to defend a reasonably sized base, let alone one that takes up a quarter or more. It's just not feasible.

We've seen this in trem, what would make Unv any different?

by Theyain
Fri Dec 28, 2012 1:55 am UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 31254

Re: Resources

how would these resource map work on multi level maps? displayed ingame and defined by mappers? It could probably be set up with something similar to a map's navigation map. Having a resource map like this http://i.imgur.com/VRZaR.png would allow us to have multi level resource maps that are inter ...
by Theyain
Fri Dec 28, 2012 12:59 am UTC
Forum: Ideas & Suggestions
Topic: Vote: build point extraction method
Replies: 9
Views: 6471

Re: Vote: build point extraction method

i would chose "Fixed resource sites, global build point pool" if the resource site can run out of build points. A global build point pool allows to build one big base, but to get the build points you cant camp. That would be option number 4, "Fixed resource sites, with local pools&qu...
by Theyain
Thu Dec 27, 2012 9:34 pm UTC
Forum: Ideas & Suggestions
Topic: Vote: build point extraction method
Replies: 9
Views: 6471

Re: Vote: build point extraction method

The biggest problem with a global build point pool system is that it allows for camping. Greatly.

by Theyain
Thu Dec 27, 2012 5:09 am UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 31254

Re: Resources

The problems with the first two are that it would encourage the teams to camp.

by Theyain
Mon Dec 17, 2012 12:47 am UTC
Forum: Concepts
Topic: Reactor
Replies: 45
Views: 3972

Re: Reactor concept art

I've said this before, but I like the third reactor design (going from ltr). I know it does not make sense, but look at the OM. It's a giant, squishy looking brain.

by Theyain
Sat Dec 15, 2012 10:54 pm UTC
Forum: Concepts
Topic: Reactor
Replies: 45
Views: 3972

Re: Reactor concept art

It would be candy for aliens!

by Theyain
Sat Dec 15, 2012 4:50 am UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 31254

Re: Resources

This is my idea.

http://i.imgur.com/NZKYR.gif

I would [img] it but it's a slideshow gif.

It's a rather simple idea but can be rather powerful.

by Theyain
Mon Nov 26, 2012 1:39 am UTC
Forum: Community Development
Topic: NEW Battery Pack WIP
Replies: 47
Views: 35694

Re: NEW Battery Pack WIP

I like the middle one (although I feel that it's HUGE) and the one that I made that's a merge of the first and second
http://i.imgur.com/W9gxg.jpg

I don't like the second or third, both because of the size and the 'belt' on both of them. The third one also looks like it has a speaker on it.