Search found 32 matches
- Wed Jan 23, 2013 2:07 am UTC
- Forum: Ideas & Suggestions
- Topic: Funds for player upgrades
- Replies: 9
- Views: 7323
Re: Funds for player upgrades
I would like to suggest a simple system. Payment via ranks. What I envision is a system where each player has their own rank, separate from what ever class they intend to use. The rank system would determine how much credits/evos each player would gain per x amount of time. Lower ranks mean small am...
- Sat Jan 19, 2013 2:46 am UTC
- Forum: Animations
- Topic: Trapper
- Replies: 34
- Views: 2984
Re: Trapper rough animation
The attacked and death animations are very fast. Too fast IMO
- Thu Jan 17, 2013 1:38 am UTC
- Forum: Community Development
- Topic: Alien Building
- Replies: 11
- Views: 11137
Re: Alien Building
Granger needs no home, for the universe is Granger's home.
- Wed Jan 16, 2013 6:51 pm UTC
- Forum: Community Development
- Topic: Alien Building
- Replies: 11
- Views: 11137
Re: Alien Building
Those teeth make it seem rather anti hovel-ish, guys.
- Thu Jan 10, 2013 2:11 am UTC
- Forum: Ideas & Suggestions
- Topic: Resources
- Replies: 45
- Views: 31254
Re: Resources
Reclaimed in full , was my point of contention, as I don't like the idea of permanently penalizing players for wanting to move or replace a structure. As long as that's not still being debated I agree we can define the details in another thread. I really should comment, but what might be best is bo...
Re: Reactor concept art
Will the three inner cylinders be animated? Or will the arms just rotate?
- Thu Jan 03, 2013 3:18 am UTC
- Forum: Ideas & Suggestions
- Topic: Vote: build point extraction method
- Replies: 9
- Views: 6471
Re: Vote: build point extraction method
Ah, but how much more balancing would we have to do with a global pool?
- Tue Jan 01, 2013 11:59 pm UTC
- Forum: Ideas & Suggestions
- Topic: Vote: build point extraction method
- Replies: 9
- Views: 6471
Re: Vote: build point extraction method
A remarkably simple thought occurred to me just now. Why not make whether it it's resource map or global pool a server settable variable? Something like sv_pool; 0 is resource, 1 is global
It would seem to me that it would be rather easy to do and gives our players more freedom.
- Fri Dec 28, 2012 11:51 pm UTC
- Forum: Ideas & Suggestions
- Topic: Resources
- Replies: 45
- Views: 31254
Re: Resources
I have more than this to say, but I am pressed for time. NS2 does resources as well, but does it by having the extractor area be mapper placed and have a a limited, local pool. It's a pretty good, noninvasive deterrent against camping, but is rather limited in both strategies and where you can build.
- Fri Dec 28, 2012 10:26 pm UTC
- Forum: Ideas & Suggestions
- Topic: Resources
- Replies: 45
- Views: 31254
Re: Resources
I'm assuming it will possible to reclaim build points for structures that are no longer needed, or otherwise be able to move them somehow. You would not leave them up because there would be no point in defending an area that has been drained of build points . The optimum strategy would be to consta...
