Search found 32 matches

by Theyain
Wed Jan 23, 2013 2:07 am UTC
Forum: Ideas & Suggestions
Topic: Funds for player upgrades
Replies: 9
Views: 7323

Re: Funds for player upgrades

I would like to suggest a simple system. Payment via ranks. What I envision is a system where each player has their own rank, separate from what ever class they intend to use. The rank system would determine how much credits/evos each player would gain per x amount of time. Lower ranks mean small am...
by Theyain
Sat Jan 19, 2013 2:46 am UTC
Forum: Animations
Topic: Trapper
Replies: 34
Views: 2984

Re: Trapper rough animation

The attacked and death animations are very fast. Too fast IMO

by Theyain
Thu Jan 17, 2013 1:38 am UTC
Forum: Community Development
Topic: Alien Building
Replies: 11
Views: 11137

Re: Alien Building

Granger needs no home, for the universe is Granger's home.

by Theyain
Wed Jan 16, 2013 6:51 pm UTC
Forum: Community Development
Topic: Alien Building
Replies: 11
Views: 11137

Re: Alien Building

Those teeth make it seem rather anti hovel-ish, guys.

by Theyain
Thu Jan 10, 2013 2:11 am UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 31254

Re: Resources

Reclaimed in full , was my point of contention, as I don't like the idea of permanently penalizing players for wanting to move or replace a structure. As long as that's not still being debated I agree we can define the details in another thread. I really should comment, but what might be best is bo...
by Theyain
Sun Jan 06, 2013 5:14 am UTC
Forum: Concepts
Topic: Reactor
Replies: 45
Views: 3972

Re: Reactor concept art

Will the three inner cylinders be animated? Or will the arms just rotate?

by Theyain
Thu Jan 03, 2013 3:18 am UTC
Forum: Ideas & Suggestions
Topic: Vote: build point extraction method
Replies: 9
Views: 6471

Re: Vote: build point extraction method

Ah, but how much more balancing would we have to do with a global pool?

by Theyain
Tue Jan 01, 2013 11:59 pm UTC
Forum: Ideas & Suggestions
Topic: Vote: build point extraction method
Replies: 9
Views: 6471

Re: Vote: build point extraction method

A remarkably simple thought occurred to me just now. Why not make whether it it's resource map or global pool a server settable variable? Something like sv_pool; 0 is resource, 1 is global

It would seem to me that it would be rather easy to do and gives our players more freedom.

by Theyain
Fri Dec 28, 2012 11:51 pm UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 31254

Re: Resources

I have more than this to say, but I am pressed for time. NS2 does resources as well, but does it by having the extractor area be mapper placed and have a a limited, local pool. It's a pretty good, noninvasive deterrent against camping, but is rather limited in both strategies and where you can build.
by Theyain
Fri Dec 28, 2012 10:26 pm UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 31254

Re: Resources

I'm assuming it will possible to reclaim build points for structures that are no longer needed, or otherwise be able to move them somehow. You would not leave them up because there would be no point in defending an area that has been drained of build points . The optimum strategy would be to consta...