Search found 26 matches

by Pevel
Wed Dec 05, 2012 10:24 pm UTC
Forum: Map Releases
Topic: Yocto
Replies: 6
Views: 11359

Re: Yocto (alpha 916) general feedback thread

S1 humans can get out Tony Hawk style using ramps. While for me as a designer it's quite obvious, some players may find it tricky. So maybe I'll add a ladder there.

by Pevel
Wed Dec 05, 2012 2:08 pm UTC
Forum: Map Releases
Topic: Yocto
Replies: 6
Views: 11359

Re: Yocto (alpha 916) general feedback thread

Any feedback from someone who downloaded the map?

by Pevel
Mon Dec 03, 2012 6:40 pm UTC
Forum: Map Releases
Topic: Yocto
Replies: 6
Views: 11359

Yocto

Thread form is easier to read than IRC discussions, and open to everyone. Here, you can post not only bugs but also your opinions on how Yocto should be developed in the future. So gameplay-wise discussions are welcome as well. Post your observations, suggestions, bugs. Obligatory fancy screenshot h...
by Pevel
Wed Nov 07, 2012 11:15 pm UTC
Forum: Ideas & Suggestions
Topic: a developer bounty system
Replies: 18
Views: 13893

Re: a developer bounty system

If someone's been wondering why there are 11 votes and 10 voters, I voted both yes and no. So much fun.

by Pevel
Wed Nov 07, 2012 12:27 pm UTC
Forum: Ideas & Suggestions
Topic: What playstyles should be represented?
Replies: 8
Views: 6040

Re: What playstyles should be represented?

Indeed, guerrilla tactics is the best term for desired alien playstyle in early stages of game, while humans should base more on aggresive style, but that's no rule. At the end of game I'd want to see style become more aggresive anyway. Both teams should go for controling (with forward bases) larger...
by Pevel
Wed Nov 07, 2012 12:04 pm UTC
Forum: Ideas & Suggestions
Topic: Team similarities?
Replies: 6
Views: 5085

Re: Team similarities?

Why not state the obvious? Talking about similarities, I think both teams should depend on more or less specialized units/weapons. So, say, the teams should be similar in diversity of units . I'd like the gameplay to avoid all-purpose units, and somehow punish teams which go for high-damage strategy...