S1 humans can get out Tony Hawk style using ramps. While for me as a designer it's quite obvious, some players may find it tricky. So maybe I'll add a ladder there.
Search found 26 matches
- Wed Dec 05, 2012 10:24 pm UTC
- Forum: Map Releases
- Topic: Yocto
- Replies: 6
- Views: 11359
- Wed Dec 05, 2012 2:08 pm UTC
- Forum: Map Releases
- Topic: Yocto
- Replies: 6
- Views: 11359
Re: Yocto (alpha 916) general feedback thread
Any feedback from someone who downloaded the map?
- Mon Dec 03, 2012 6:40 pm UTC
- Forum: Map Releases
- Topic: Yocto
- Replies: 6
- Views: 11359
Yocto
Thread form is easier to read than IRC discussions, and open to everyone. Here, you can post not only bugs but also your opinions on how Yocto should be developed in the future. So gameplay-wise discussions are welcome as well. Post your observations, suggestions, bugs. Obligatory fancy screenshot h...
- Wed Nov 07, 2012 11:15 pm UTC
- Forum: Ideas & Suggestions
- Topic: a developer bounty system
- Replies: 18
- Views: 13893
Re: a developer bounty system
If someone's been wondering why there are 11 votes and 10 voters, I voted both yes and no. So much fun.
- Wed Nov 07, 2012 12:27 pm UTC
- Forum: Ideas & Suggestions
- Topic: What playstyles should be represented?
- Replies: 8
- Views: 6040
Re: What playstyles should be represented?
Indeed, guerrilla tactics is the best term for desired alien playstyle in early stages of game, while humans should base more on aggresive style, but that's no rule. At the end of game I'd want to see style become more aggresive anyway. Both teams should go for controling (with forward bases) larger...
- Wed Nov 07, 2012 12:04 pm UTC
- Forum: Ideas & Suggestions
- Topic: Team similarities?
- Replies: 6
- Views: 5085
Re: Team similarities?
Why not state the obvious? Talking about similarities, I think both teams should depend on more or less specialized units/weapons. So, say, the teams should be similar in diversity of units . I'd like the gameplay to avoid all-purpose units, and somehow punish teams which go for high-damage strategy...
