Search found 114 matches

by janev
Thu Nov 29, 2012 2:12 pm UTC
Forum: Off-topic
Topic: political gayness
Replies: 6
Views: 3091

Re: political gayness

Image
by janev
Mon Nov 26, 2012 6:17 pm UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 184
Views: 61158

Re: Small ideas & miscellaneous suggestions!

The thing is though that there is no "$bestWeaponInTheEntireGame ". There is only the right tool for the job. Sometimes the job that needs doing is so big you need a lot of the same tool. I dont want to be forced to fight tyrants with a flamethrower just because the other weapons are in use. I also ...
by janev
Mon Nov 26, 2012 8:41 am UTC
Forum: Ideas & Suggestions
Topic: Small ideas & miscellaneous suggestions!
Replies: 184
Views: 61158

Re: Small ideas & miscellaneous suggestions!

Hi, I'm not sure about the idea or if something like that has already been talked about: There should be a limitation on how many people can play a certain alien class or how many people can run around with a certain weapon. There should also be one 'default' loadout which is not limited (may be mo...
by janev
Thu Nov 22, 2012 8:50 pm UTC
Forum: Ideas & Suggestions
Topic: How should buildings be constructed?
Replies: 16
Views: 5789

Re: How should buildings be constructed?

It would be pretty cool if the alien defense structures were more organic. Like you had several linked nodes that all needed to be destroyed to fully kill it. Sort of like a defense grid/ network. The defenses could grow back if any of the nodes remained alive. You could even have it so it takes a w...
by janev
Thu Nov 22, 2012 3:10 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How, if at all, should matches forcibly end?
Replies: 25
Views: 7691

Re: How, if at all, should matches forcibly end?

So just to be clear, how does resources running out affect the game ending? Does the game end when one team runs out or resources regardless of people still being alive, OR does the game end when one team runs out or resources and the last man is killed OR does it end when there are no more resource...
by janev
Mon Nov 19, 2012 8:21 pm UTC
Forum: Ideas & Suggestions
Topic: Resources
Replies: 45
Views: 14935

Re: Resources

⋅ How the resource is acquired ⋅ How the resource is spent ⋅ How ephemeral the resource is (is what you buy with it reusable? if the enemy can take it away, do you get your resources back? immediately?) ⋅ How transferrable the resource is (can you get a refun...
by janev
Mon Nov 19, 2012 5:17 pm UTC
Forum: Ideas & Suggestions
Topic: How big should teams be?
Replies: 20
Views: 7350

Re: How big should teams be?

Sweet spot 5v5-6v6 on most maps. Most of the testing can be done with these numbers, that is a competetive game range. However not everyone will agree so it should be playable with 4v4 on a smaller map and playable in up to a 10v10 on a very large map. If a few players per team, in either direction...
by janev
Mon Nov 19, 2012 5:06 pm UTC
Forum: Ideas & Suggestions
Topic: [Resolved] How, if at all, should matches forcibly end?
Replies: 25
Views: 7691

Re: How, if at all, should matches forcibly end?

If the total amount of resources is fixed at the beginning of the map why not have the admins just set that total number. Say the arbitrary starting resource number for <small map, with n players> is 500 per team. The admin can change the #500 to whatever they please. Another way, which might be bet...
by janev
Mon Nov 19, 2012 4:55 pm UTC
Forum: Ideas & Suggestions
Topic: How should buildings be constructed?
Replies: 16
Views: 5789

Re: How should buildings be constructed?

Sounds good Viech, I was going to suggest something similar. Your suggestion is in line with many other RTS games. I'd like to add that repairing a damaged structure should be less costly than rebuilding one from scratch. It might be a good idea to punish poorly thought out building by *not giving b...
by janev
Wed Nov 14, 2012 10:42 pm UTC
Forum: Ideas & Suggestions
Topic: Team similarities?
Replies: 6
Views: 2506

Re: Team similarities?

Both teams get stronger the more units they have in play. That is true. In my experience though the aliens are proportionally stronger in one on one situations and humans are proportionally stronger in larger engagements. The logic being that ranged units stack better than melee units. You can conce...

Go to advanced search