Search found 175 matches
- Mon Sep 03, 2012 2:37 am UTC
- Forum: Ideas & Suggestions
- Topic: Let's design human buildings!
- Replies: 69
- Views: 45049
Re: Let's design human buildings!
It's not a whole new game. But the goal is to be a whole new game . So why not venture into uncharted territory while still in the alpha stages? This is the time to make the gameplay and class changes/ additions. Worry about balancing them in the Beta stage. Yeah the ammo dumps would have to be lim...
- Mon Sep 03, 2012 2:08 am UTC
- Forum: Ideas & Suggestions
- Topic: Ballgun | Plasma Shotgun
- Replies: 21
- Views: 14474
Re: Ballgun | Plasma Shotgun
I must say I am intrigued by the idea of bouncing projectiles. I think I would prefer the bouncing projectiles on the short range weapon instead though. I am worried the more precise bouncing weapon would be easy to abuse against static defense structures. My suggestion is a ball shotgun with the ba...
- Mon Sep 03, 2012 12:19 am UTC
- Forum: Ideas & Suggestions
- Topic: Let's design human buildings!
- Replies: 69
- Views: 45049
Re: Let's design human buildings!
Whitetech I realize it is still very early in the development cycle and that is why I am bringing this stuff up. I like stories that dont contradict themselves. A unifying concept of "what the unvanquished universe is" helps those tasked with making the models. The ultimate goal is not as ...
- Sun Sep 02, 2012 6:31 pm UTC
- Forum: Ideas & Suggestions
- Topic: Let's design human buildings!
- Replies: 69
- Views: 45049
Re: Let's design human buildings!
For starters, unvanquished needs to come to terms with its tremulous roots (shared code, maps, concepts, resources etc) and establish some form of continuity of the tremulous storyline. Without that both games are painfully similar. If you are going for a whole new feel to the game then a radical re...
- Sun Sep 02, 2012 4:03 pm UTC
- Forum: Off-topic
- Topic: What are you listening to right now?
- Replies: 130
- Views: 107092
Re: What are you listening to right now?
S.O.A.D - Aerials
