Search found 175 matches

by janev
Fri Jun 26, 2015 4:52 pm UTC
Forum: Models
Topic: Pistol (2)
Replies: 34
Views: 3316

Re: Pistol (2)

Looks okay. Maybe make the barrel bigger.

by janev
Thu May 21, 2015 2:46 pm UTC
Forum: Models
Topic: Pistol (2)
Replies: 34
Views: 3316

Re: Pistol (2)

I agree with viech about the "red" thing in his annotated image. It looks goofy and can go. The accessory rail below the red thing can also be shortened because it looks goofy sticking out all alone. Remove the hump on the back of the handle and at the base of the trigger guard. The handle...
by janev
Sat Mar 29, 2014 5:38 pm UTC
Forum: Models
Topic: Battle Suit (2)
Replies: 145
Views: 16175

Re: Battle Suit (2)

TY all :DDDD Just made initial tests with the textures, and a glow map. first tone that i tried snip Second tone, a little darker, but didint change anything on the glow or the specular screenshot003.jpg will make some test with the single circle for the eye, and chage a little on the specula/glow ...
by janev
Wed Mar 26, 2014 7:13 am UTC
Forum: Models
Topic: Battle Suit (2)
Replies: 145
Views: 16175

Re: Battle Suit (2)

I'm not too fond of the terminator eyes. I think the original idea for the helmet was for it to be fully armored to give maximum protection. Visibility would then be given by cameras somewhere else. In general I like the model and the artist has done good work however I do not like the skin. I liked...
by janev
Fri Feb 14, 2014 5:46 pm UTC
Forum: Ideas & Suggestions
Topic: Sensor Design
Replies: 8
Views: 7288

Re: Sensor Design

Bump.

Do you build it on the floor or on the walls?

Being able to mount it on walls and such would make the sensor much more powerful. You wouldn't have every alien finding it and even if they did there is no guarantee they can reach it to kill it.

by janev
Wed Feb 12, 2014 6:58 pm UTC
Forum: Models
Topic: Shrike
Replies: 85
Views: 6134

Re: Shrike

Impressive is the word. Well done. :thumbup:

by janev
Wed Feb 05, 2014 9:08 am UTC
Forum: Models
Topic: Female Soldier
Replies: 41
Views: 4026

Re: Female Soldier

I disagree with Ingar. I think the artist nailed it. The model is totally in line with the concept art and the concept art is in line with the kind of game we are making. This isn't a game people choose when they want sexy player models and visual effects. Those players are already lost to us becaus...
by janev
Fri Jan 31, 2014 9:17 am UTC
Forum: Models
Topic: Booster
Replies: 82
Views: 6559

Re: Booster

:thumbup:

by janev
Sun Jan 26, 2014 7:00 pm UTC
Forum: Ideas & Suggestions
Topic: Sensor Design
Replies: 8
Views: 7288

Re: Sensor Design

Some thoughts: How does one access information from the sensors You could either have it as an active or passive management system. An actively managed system would mean someone has to be watching the sensors all the time for them to be useful. While screens that you look at to see through the eyes ...