Search found 393 matches

by illwieckz
Wed Oct 04, 2017 1:56 pm UTC
Forum: Community
Topic: How to make people stay and met together?
Replies: 10
Views: 5096

Re: How to make people stay and met together?

To let new players know that there is in fact a proper purposefully designed sandbox mode. That's why I called it a “sandbox“ tickbox. The idea would be to provide player a "sandbox" mode. The developer, the one who knows™, knows the sandbox mode is also a development mode, but for end-us...
by illwieckz
Wed Oct 04, 2017 12:02 am UTC
Forum: Community
Topic: How to make people stay and met together?
Replies: 10
Views: 5096

Re: How to make people stay and met together?

- Default map (eg. Platform 23) should be pre-selected. - Add bot count and difficulty fields in the server start dialog, possibly other options. Good idea, but for adding bot count from gui, some code has to be written (it's currently done by scripts, not by cvar) - It needs more options available...
by illwieckz
Tue Oct 03, 2017 5:03 pm UTC
Forum: Community
Topic: How to make people stay and met together?
Replies: 10
Views: 5096

Re: How to make people stay and met together?

It would also be helpful to show the server list right away, without the player having to click anything, with big one-click "Join" buttons. Yes. Firstly, provide a players vs bots game mode with automatic bot count adjustment which is fun to play even if you are alone, so that people can...
by illwieckz
Mon Oct 02, 2017 2:08 am UTC
Forum: Community
Topic: How to make people stay and met together?
Replies: 10
Views: 5096

How to make people stay and met together?

See that graph: http://dl.illwieckz.net/b/unvanquished/stats/2017/20171002-033408-000.unvanquished-per-month-player-count.png That's the count of players on my server per month. In blue , the amount of new players per month that were never seen before, in orange , the amount of players per month who...
by illwieckz
Sun Oct 01, 2017 9:15 pm UTC
Forum: Community
Topic: Reviving scheduled games, let's play with real players
Replies: 10
Views: 3395

Re: Reviving scheduled games, let's play with real players

Yeah, that was good! :bsuit:
by illwieckz
Fri Sep 29, 2017 2:13 pm UTC
Forum: Community
Topic: serveurs vides / Empty servers
Replies: 2
Views: 1440

Re: serveurs vides / Empty servers

Bonjour @2SC, nous avons recommencés nos jeux hebdomadaires, dimanche prochain nous jouerons à 19:00 UTC (21h en France) !
cf. le fil de discussion avec un sondage, seras-tu des nôtres ? :-)
by illwieckz
Mon Sep 25, 2017 6:56 pm UTC
Forum: General Discussion
Topic: Copyright approval
Replies: 6
Views: 2857

Re: Copyright approval

@Ghudson yes. I had to wait for the week-end being done, no worry. :smile: A quick answer is not easy, because we don't ask artists for copyright transfer so each model, texture etc. is under each author's copyright and we can't give extra permission on their behalf. So in some case getting copyrigh...
by illwieckz
Mon Sep 25, 2017 11:56 am UTC
Forum: Troubleshooting
Topic: predator cloak bug
Replies: 1
Views: 1241

Re: predator cloak bug

Hi @tvezet, thanks for the report! As said in-game, it looks like we haven't seen this bug yet. I reported it on engine's issue tracker . Can you tell us which GPU and driver you are using? The output of these two commands can be helpful: lspci -nn | grep VGA glxinfo | grep OpenGL It would be better...
by illwieckz
Wed Sep 20, 2017 9:57 pm UTC
Forum: General Discussion
Topic: Copyright approval
Replies: 6
Views: 2857

Re: Copyright approval

Hi @Ghudson, welcome! :smile:

I'm just writing this message to acknowledge receipt of yours. It's already night time on my edge of this world so I will not write a full length answer right now but you can expect more words very soon. :wink:

Can you tell us more about your exciting project? :cool:
by illwieckz
Fri Sep 15, 2017 8:49 am UTC
Forum: Community
Topic: Reviving scheduled games, let's play with real players
Replies: 10
Views: 3395

Re: Reviving scheduled games, let's play with real players

Yes!

So we have to decide if we do it Saturday or if we keep Sunday. :yawn:

Go to advanced search