Search found 413 matches

by illwieckz
Fri Mar 08, 2013 8:24 pm UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 41
Views: 23193

Re: New advanced map editor for Quake engines: TrenchBroom

Ok, this point is particularly unclear. :D At the very beginning we read on tremz.com the announcement about a future alpha which was never published on tremz.com but was finally published on unvanquished.net ... At the same time we read of people (developers, designers? ) saying "I left TremZ" when...
by illwieckz
Thu Mar 07, 2013 10:33 pm UTC
Forum: Level Design
Topic: New advanced map editor for Quake engines: TrenchBroom
Replies: 41
Views: 23193

Re: New advanced map editor for Quake engines: TrenchBroom

If I'm not mistaken, we can schematize the history of Unvanquished in that way: http://dl.illwieckz.net/u/thomas-debesse/bazar/path-daemon-engine.svg Also, when I look at the screenshots, http://kristianduske.com/trenchbroom/docs/images/ui_overview.jpg it reminds me of Sauerbraten ( editing is done ...
by illwieckz
Fri Feb 22, 2013 10:30 pm UTC
Forum: General Discussion
Topic: System specs?
Replies: 36
Views: 14985

Re: System specs?

⋅  OS: Linux 3.7.0-7-generic x86_64 GNU/Linux, Ubuntu 12.10 ⋅  GPU: Intel Corporation Mobile GM965/GL960 X3100 ⋅  CPU: Intel Core 2 Duo CPU L7500 @ 1.60GHz ⋅  RAM: 3GB PC2-5300 I play with a Thinkpad X61 Tablet (with set cl_renderer GL ) and a 21" LCD Screen ...
by illwieckz
Mon Jan 28, 2013 9:39 pm UTC
Forum: Community
Topic: French translation (en français dans le texte)
Replies: 27
Views: 12138

French translation (en français dans le texte)

Hi, this is a discussion to talk about french translation, talking about good practices, how to translate names an keywords. That's why this discussion is written in french, because some questions can't be asked in english. :) Salut, la présente discussion est faite pour parler de la traduction en f...
by illwieckz
Sun Jan 20, 2013 4:56 pm UTC
Forum: Ideas & Suggestions
Topic: knife?
Replies: 20
Views: 5580

Re: knife?

Turrets have bullets too. Turrets are not handled but, yes, we can say there is lot of bullets ! :)

But there is a big difference between a bullet fired and a knife, the first is the power, the second is we often do not use the knife to stab but also to cut (a throat, in war games).
by illwieckz
Sat Jan 19, 2013 3:21 pm UTC
Forum: Ideas & Suggestions
Topic: knife?
Replies: 20
Views: 5580

Re: knife?

Knives are a good idea in " humans vs humans " games (like UrbanTerror) because humans are'nt fictionnal so not fictionnal weapon can be easily added to gameplay (everyone agree that a single stab in the right place can kill a human). In " humans vs imaginary something else " games like Tremulous or...
by illwieckz
Sun Jan 06, 2013 4:48 pm UTC
Forum: General Discussion
Topic: On portability, linux support, trem2 and everything
Replies: 33
Views: 9351

Re: On portability, linux support, trem2 and everything

It avoids the problem that nobody can solve properly: "How to redistribute this money?" :confused: , it's so comfortable. :rolleyes:
by illwieckz
Sat Dec 15, 2012 12:48 am UTC
Forum: Level Design
Topic: Mapping assets: 30 space skyboxes
Replies: 3
Views: 4262

Re: Mapping assets: 20 space skyboxes

Well done !

and the tuto is really interesting (I do not know spacescape, it makes me want to play with it!) :o
by illwieckz
Fri Oct 12, 2012 9:17 pm UTC
Forum: Ideas & Suggestions
Topic: Flying Alien
Replies: 14
Views: 3890

Re: Flying Alien

Note : I think about bats, but the pterodactyl is also a good example ;)
by illwieckz
Fri Oct 12, 2012 9:10 pm UTC
Forum: Ideas & Suggestions
Topic: Flying Alien
Replies: 14
Views: 3890

Re: Flying Alien

- How do you imagine a flying alien? I picture an alien as a bat of sorts. I also have ideas of bat for other reasons. The jetpack is very slow, and we find it normal because it is in the nature of the jetpack to be slow. Also, no man can fly naturally, so it does not matter if a flying machine is ...

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