Search found 413 matches
- Wed Oct 30, 2019 2:16 am UTC
- Forum: Ideas & Suggestions
- Topic: VR?
- Replies: 6
- Views: 812
Re: VR?
It make me think that as an extra this would help players to naturally know a wall in front of them is walkable or not: no progressive shift while walking to a wall would means this surface is not walkable.
- Wed Oct 30, 2019 2:11 am UTC
- Forum: Ideas & Suggestions
- Topic: VR?
- Replies: 6
- Views: 812
Re: VR?
Basically what I propose is a variant of autopitching while the alien model would be following edgy angles and every hardsurface, the viewpoint would be following smooth curves, like if everything was curved without angles. Basically a small cube in front of you will not make you mad, you would just...
- Sat Oct 26, 2019 1:58 pm UTC
- Forum: Ideas & Suggestions
- Topic: VR?
- Replies: 6
- Views: 812
Re: VR?
Well, having at least proper 3D rendering would be cool, no need for tracking. In any way, I hope wallwalking would be modified to be more comfortable. Basically I dream about a a way to smooth the rotate the view according to the angle you will have, in a kind of predictive manner. A bit like that:...
- Sat Oct 26, 2019 1:50 pm UTC
- Forum: General Discussion
- Topic: Why do you guys keep developing the game with no players playing the game?
- Replies: 8
- Views: 854
Re: Why do you guys keep developing the game with no players playing the game?
Developing the game can be a game by itself. 

- Tue Oct 15, 2019 10:10 pm UTC
- Forum: Ideas & Suggestions
- Topic: VR?
- Replies: 6
- Views: 812
Re: VR?
For sure it would be great!
I know there is some stereo rendering stuff in ioquake3 engine, maybe the first step would be to port some of this code. It's not enough for VR, but would be a step forward it.
I know there is some stereo rendering stuff in ioquake3 engine, maybe the first step would be to port some of this code. It's not enough for VR, but would be a step forward it.

- Sun Oct 13, 2019 6:37 pm UTC
- Forum: Ideas & Suggestions
- Topic: possibility of universal protocol
- Replies: 4
- Views: 562
Re: possibility of universal protocol
The engine still supports the old tremulous model formats, so a tremulous-like mod is very doable.
- Wed Oct 09, 2019 10:32 pm UTC
- Forum: General Discussion
- Topic: enable weapon sway
- Replies: 3
- Views: 852
Re: enable weapon sway
Interesting! How can we tweak?
- Wed Oct 09, 2019 10:31 pm UTC
- Forum: Ideas & Suggestions
- Topic: possibility of universal protocol
- Replies: 4
- Views: 562
Re: possibility of universal protocol
Yeah, I don't see any need for an universal protocol. I even find the idea weird from the start. What's the point of updating stuff if you have to not update stuff ? Why caring about old builds ? Most of the breakages are there to improve stuff that cannot be fixed without breaking things, basically...
- Mon Sep 02, 2019 5:00 pm UTC
- Forum: Level Design
- Topic: Simplest way to create map from Sketchfab?
- Replies: 1
- Views: 323
Re: Simplest way to create map from Sketchfab?
See my answer there: https://github.com/Unvanquished/unvanquished-mapeditor-support/issues/18#issuecomment-527203334 Note that I moved your topic from “ Map Releases ” (which is to announce ready to use maps) to “ Level Design ” (which is to talk about mapping in general: tools, how to do things, as...
- Sun Sep 01, 2019 8:45 pm UTC
- Forum: Community Development
- Topic: Building Unvanquished git on Lubuntu
- Replies: 8
- Views: 3967
Re: Building Unvanquished git on Lubuntu
Yeah, as said on GitHub the debian build scripts are not currently maintained so don't expect to get something with that. The usual cmake method must work.
In anyway, welcome !
In anyway, welcome !
