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by illwieckz
Wed Oct 30, 2019 2:16 am UTC
Forum: Ideas & Suggestions
Topic: VR?
Replies: 6
Views: 812

Re: VR?

It make me think that as an extra this would help players to naturally know a wall in front of them is walkable or not: no progressive shift while walking to a wall would means this surface is not walkable.
by illwieckz
Wed Oct 30, 2019 2:11 am UTC
Forum: Ideas & Suggestions
Topic: VR?
Replies: 6
Views: 812

Re: VR?

Basically what I propose is a variant of autopitching while the alien model would be following edgy angles and every hardsurface, the viewpoint would be following smooth curves, like if everything was curved without angles. Basically a small cube in front of you will not make you mad, you would just...
by illwieckz
Sat Oct 26, 2019 1:58 pm UTC
Forum: Ideas & Suggestions
Topic: VR?
Replies: 6
Views: 812

Re: VR?

Well, having at least proper 3D rendering would be cool, no need for tracking. In any way, I hope wallwalking would be modified to be more comfortable. Basically I dream about a a way to smooth the rotate the view according to the angle you will have, in a kind of predictive manner. A bit like that:...
by illwieckz
Tue Oct 15, 2019 10:10 pm UTC
Forum: Ideas & Suggestions
Topic: VR?
Replies: 6
Views: 812

Re: VR?

For sure it would be great!

I know there is some stereo rendering stuff in ioquake3 engine, maybe the first step would be to port some of this code. It's not enough for VR, but would be a step forward it. :smile:
by illwieckz
Sun Oct 13, 2019 6:37 pm UTC
Forum: Ideas & Suggestions
Topic: possibility of universal protocol
Replies: 4
Views: 562

Re: possibility of universal protocol

The engine still supports the old tremulous model formats, so a tremulous-like mod is very doable.
by illwieckz
Wed Oct 09, 2019 10:32 pm UTC
Forum: General Discussion
Topic: enable weapon sway
Replies: 3
Views: 852

Re: enable weapon sway

Interesting! How can we tweak?
by illwieckz
Wed Oct 09, 2019 10:31 pm UTC
Forum: Ideas & Suggestions
Topic: possibility of universal protocol
Replies: 4
Views: 562

Re: possibility of universal protocol

Yeah, I don't see any need for an universal protocol. I even find the idea weird from the start. What's the point of updating stuff if you have to not update stuff ? Why caring about old builds ? Most of the breakages are there to improve stuff that cannot be fixed without breaking things, basically...
by illwieckz
Mon Sep 02, 2019 5:00 pm UTC
Forum: Level Design
Topic: Simplest way to create map from Sketchfab?
Replies: 1
Views: 323

Re: Simplest way to create map from Sketchfab?

See my answer there: https://github.com/Unvanquished/unvanquished-mapeditor-support/issues/18#issuecomment-527203334 Note that I moved your topic from “ Map Releases ” (which is to announce ready to use maps) to “ Level Design ” (which is to talk about mapping in general: tools, how to do things, as...
by illwieckz
Sun Sep 01, 2019 8:45 pm UTC
Forum: Community Development
Topic: Building Unvanquished git on Lubuntu
Replies: 8
Views: 3967

Re: Building Unvanquished git on Lubuntu

Yeah, as said on GitHub the debian build scripts are not currently maintained so don't expect to get something with that. The usual cmake method must work.

In anyway, welcome ! :smile:

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