Search found 930 matches

by Ishq
Tue Jun 13, 2017 5:37 pm UTC
Forum: Ideas & Suggestions
Topic: Singleplayer or cooperative modes
Replies: 7
Views: 10693

Re: Singleplayer or cooperative modes

In general, I'm in favor of these types of modes: The most interesting one to me is mission mode. We've been working on adding Lua scripting for maps that would allow anyone to create their own missions on any map. These missions could extend from anything like a campaign to training maps to practic...
by Ishq
Mon May 15, 2017 5:28 am UTC
Forum: Community
Topic: Unvanquished Discord Channel!
Replies: 0
Views: 13635

Unvanquished Discord Channel!

https://discord.gg/pHwf5K2

Meet and talk to the devs. Set up games!

by Ishq
Mon May 15, 2017 5:27 am UTC
Forum: Community
Topic: A discord channel
Replies: 1
Views: 7169

Re: A discord channel

It seems that discord's admin is gone. Here is the official Unvanquished discord. I"ll make a sticky for it in this section too.

https://discord.gg/pHwf5K2

by Ishq
Wed Apr 05, 2017 8:07 pm UTC
Forum: Assets & Artwork
Topic: The effort to track all unvanquished assets in repositories
Replies: 17
Views: 1846

Re: The effort to track all unvanquished assets in repositories

Wow thanks! This was a project that needed attention for a long time and I'm really glad you stepped up to take care of it!

by Ishq
Sun Apr 02, 2017 8:06 pm UTC
Forum: Community
Topic: Request a language here!
Replies: 34
Views: 48994

Re: Request a language here!

Currently, we need to work through beta, and since we change strings often, translation doesn't stay current. We'll re-open the translation stuff after beta.

by Ishq
Sun Mar 12, 2017 8:33 am UTC
Forum: Map Releases
Topic: Hangar 28
Replies: 3
Views: 8517

Re: Hangar 28

by Ishq
Tue Dec 20, 2016 3:03 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 5526

Re: Battlesuit

Sweet gavlig. will do!

by Ishq
Thu Dec 15, 2016 6:19 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 5526

Re: Battlesuit

http://unvanquished.net/~modi/unvanquished_0.50.1.pk3 I still need to clean up the animation jank. Will take some time to trace down. In the meantime, I lowered the the bsuit to ground, gave it the ability to crouch, and made all models use the blaster delta instead of the stand_blaster animation. L...
by Ishq
Thu Dec 15, 2016 12:03 am UTC
Forum: Animations
Topic: Battlesuit
Replies: 85
Views: 5526

Re: Battlesuit

Thanks. In trem the battlesuit couldn't crouch. I'm not sure if we want to change it (we probably can given how much more comfortable our new model looks). I'll remove stand_blaster and force the animations to use the delta.