Search found 21 matches

by Sweet
Sat Dec 10, 2022 12:12 pm UTC
Forum: Level Design
Topic: Operation: DRETCH
Replies: 3
Views: 822

Re: Operation: DRETCH

Crepe wrote: Wed Nov 09, 2022 10:09 am UTC

What does the reckless command do on a bot?

reckless is a bot "behavior", it makes them constantly attack enemy spawns.

by Sweet
Fri Dec 09, 2022 4:20 pm UTC
Forum: Community
Topic: complaint
Replies: 4
Views: 647

Re: complaint

So whom is your complaint about?

by Sweet
Thu Dec 08, 2022 11:58 am UTC
Forum: Community
Topic: complaint
Replies: 4
Views: 647

Re: complaint

Is your complaint about me?

by Sweet
Thu Dec 08, 2022 11:05 am UTC
Forum: Ideas & Suggestions
Topic: Credits/Evos sharing and donation
Replies: 1
Views: 491

Re: Credits/Evos sharing and donation

This was a semi standard Tremulous mechanism. Most Tremulous players request a feature like this, I did that too. We could even make the funds "overflow" to the team automatically. I have however, heard arguments against allowing this. One is this: a single strong player on a team will be ...
by Sweet
Sat Nov 05, 2022 10:13 am UTC
Forum: General Discussion
Topic: Number of Callvote
Replies: 10
Views: 1043

Re: Number of Callvote

It should not be possible for users the change to vote limit, it is set in the server configuration. One reason to set a limit on votes is this: players can prevent useful votes by repeatedly spamming useless votes. This works, as we can only have one vote at a time. So I'm not sure if disabling the...
by Sweet
Sat Nov 05, 2022 10:06 am UTC
Forum: General Discussion
Topic: Number of Callvote
Replies: 1
Views: 197

Re: Number of Callvote

Duplicate, let's continue her: viewtopic.php?t=2346

by Sweet
Sat Nov 05, 2022 9:55 am UTC
Forum: General Discussion
Topic: Number of Callvote
Replies: 10
Views: 1043

Re: Number of Callvote

Hi, that is something I completey forgot about when making the bot vote(s). The bot skill vote is not yet in upstream, but the problem is. I am quite sure that this limit was introduced as a spam protection. I agree that we should increase this value, at least a little. Map testing server now uses a...
by Sweet
Wed Sep 14, 2022 9:42 am UTC
Forum: General Discussion
Topic: Why do you guys keep developing the game with no players playing the game?
Replies: 13
Views: 17489

Re: Why do you guys keep developing the game with no players playing the game?

Gireen wrote: Sat Oct 19, 2019 2:57 pm UTC

both :grin:
besides we have a few regular players but its rare that many meet at the same time

That has changed by now.

by Sweet
Wed Sep 14, 2022 9:39 am UTC
Forum: Feedback
Topic: Build points considerations
Replies: 16
Views: 21412

Re: Build points considerations

I would propose to have initial 100bp to exploit for the initial base, with a more accelerated bp recovery, and a 3 drill / leech limit with the current percentage, recovery and bp conditions, but with a limited build radius. The game now has this limit, and server operators may set it to any value...
by Sweet
Sat Aug 13, 2022 6:27 pm UTC
Forum: Ideas & Suggestions
Topic: For "naked" humans
Replies: 2
Views: 1009

Re: For "naked" humans

Can be didactic.
You have a point here. Yet players don't see themselves, so this might not have a big effect.