Search found 21 matches
- Sun Apr 23, 2023 6:32 am UTC
- Forum: General Discussion
- Topic: gameplay: to hard-code or to not hard-code, that is the question
- Replies: 13
- Views: 4677
Re: gameplay: to hard-code or to not hard-code, that is the question
The wording might be a little confusing to some people. Cvars on a server are typically set in "config files", like config/map/default.cfg . These are different from "config files" like game/configs/weapon/blaster.attr.cfg , which are sent to clients in some package. Changing bla...
- Sun Apr 09, 2023 8:46 am UTC
- Forum: General Discussion
- Topic: General thoughts on Unvanquished - project wise
- Replies: 7
- Views: 912
Re: General thoughts on Unvanquished - project wise
Some kind of idea for onboarding new contributors That might be a long document if covering every possible thing to contribute to. What would you like to do? The only thing I could find is this: https://wiki.unvanquished.net/wiki/Contributing I'd like to contribute to it - but while - like I've men...
- Tue Mar 28, 2023 9:52 am UTC
- Forum: Level Design
- Topic: Eggs master (need mapping help)
- Replies: 10
- Views: 1085
- Fri Feb 17, 2023 9:38 pm UTC
- Forum: General Discussion
- Topic: HEY DO YOU WANT AN AVATAR
- Replies: 34
- Views: 43900
Re: HEY DO YOU WANT AN AVATAR
Thanks, I like it
- Mon Feb 06, 2023 8:58 am UTC
- Forum: General Discussion
- Topic: Current version 0.54
- Replies: 1
- Views: 499
Re: Current version 0.54
You did a really good job in the last months/years. Thanks :) I guess there are hundreds of maps. 312 that I know of. Maybe half of them are usable for serious games. Game balance? Hmmm ... I guess this depends on the map. Some maps favor the one, others favor the other side. That is one reason why...
- Sun Jan 15, 2023 7:32 am UTC
- Forum: Troubleshooting
- Topic: map:Nova How to enter the base?
- Replies: 2
- Views: 626
Re: map:Nova How to enter the base?
You build something in the corner left of the blast door.
- Thu Jan 12, 2023 5:18 am UTC
- Forum: General Discussion
- Topic: commands
- Replies: 4
- Views: 608
Re: commands
You forgot doom and doomsday.
- Mon Jan 09, 2023 5:23 pm UTC
- Forum: Ideas & Suggestions
- Topic: make low aliens dangerous in their base, even to battlesuits
- Replies: 14
- Views: 6348
Re: make low aliens dangerous in their base, even to battlesuits
Who cares if a bot behaves strange? I do. Even if they still behave strange, you could help by testing the experimental bot commands on map testing server. Who cares if a player uses the bot icon in their name? Refactoring the UI to include a nice handling of bots will take a little while, at least...
- Wed Dec 14, 2022 12:36 pm UTC
- Forum: Troubleshooting
- Topic: can't run the game
- Replies: 11
- Views: 1226
Re: can't run the game
I'll see if I find time to build a 32-bit engine.
This is a humble goal to pursue. However, I doubt that there are many i686 Linux users left.
Maybe focussing on ARM would be wiser.
Edit: lol this actually exists.
- Wed Dec 14, 2022 8:19 am UTC
- Forum: Troubleshooting
- Topic: can't run the game
- Replies: 11
- Views: 1226
Re: can't run the game
What operating system are you using? Did this happen inside a virtual machine?
